VoidExpanse/scope-visual

From AtomicTorchWiki


Scope visual

Used to manage some of the visual effects from scripts.

Visibility: Global.

List of functions

ShieldHitEffect
Arguments Returns Example
  • int: ship_id
  • int: caster_id
  • double: coord_x
  • double: coord_y
  • double: strength - intensity of visual effect

void

visual.ShieldHitEffect(
	10, 15,
	20,23,
	0.2);
Description

Applies shield damaged visual effect on client. Strength affects brightness of effect, global coordinates - direction.


ShieldUpEffect
Arguments Returns Example
  • int: ship_id

void

visual.ShieldUpEffect(132);
Description

Invokes "shield up" visual effect.


ShieldDownEffect
Arguments Returns Example
  • int: ship_id

void

visual.ShieldDownEffect(132);
Description

Invokes "shield down" visual effect.


DeviceDeactivateEffect
Arguments Returns Example
  • int: ship_id
  • int: device_gid
  • string: effect_xml_id

void

visual.DeviceDeactivateEffect(132, 515, "SomeDeviceEffect");
Description

Deactivates specified visual effect, connected to specific device.


DeviceActivateEffect
Arguments Returns Example
  • int: ship_id
  • int: device_gid
  • string: effect_xml_id
  • double: max_length

void

visual.DeviceActivateEffect(132, 515, "SomeDeviceEffect", 100);
Description

Activites visual effect of device with no target parameters. Effect will worn off in max_length, unless Deactivate is called earlier.


DeviceActivateEffectOnObject
Arguments Returns Example
  • int: ship_id
  • int: device_gid
  • string: effect_xml_id
  • double: max_length
  • int: object_id

void

visual.DeviceActivateEffectOnObject(132, 515, "SomeDeviceEffect", 100, 35355);
Description

Activites visual effect of device with target parameters. Effect will worn off in max_length, unless Deactivate is called earlier.


DeviceActivateEffectOnTarget
Arguments Returns Example
  • int: ship_id
  • int: device_gid
  • string: effect_xml_id
  • double: max_length
  • double: coord_x
  • double: coord_y

void

visual.DeviceActivateEffectOnTarget(132, 515, "SomeDeviceEffect", 100, 100, 105);
Description

Activites visual effect of device with target parameters. Effect will worn off in max_length, unless Deactivate is called earlier.