CryoFall/Server/Setup

From AtomicTorchWiki

Multiplayer server setup

Requirements

Hardware requirements: For up to about 128 players online - 2-core CPU 1.6-2 GHz, 1-1.5 GB RAM, 5-10 Mbit/s connection.

To launch a multiplayer server on any system, you need to have .NET Core 2.1 Runtime installed. It's supported for the many operating systems including Windows, Linux and Mac and installation is very quick. To install .NET Core 2.1 Runtime please visit Microsoft .NET Core Downloads and select Runtime Installer for your operating system. Follow the installation steps to setup the game server.

Docker Image

The docker server image is coming soon. It will make it much easier to install and update the game on Linux. Currently, only the .NET Core executable is distributed (which is cross-platform but requires .NET Core 2.1 to be installed as described above).

Installation

How to host your own server:

  • (0) Download the game server runtime from AtomicTorch.com and extract it.
  • (1) The server executable is located in the subfolder: "Binaries/Server". Launch the command line (or PowerShell in Windows) and navigate to this folder (hint: in Windows you can simply SHIFT + Right-click on the "Server" folder in Explorer and select "Open PowerShell window here").
  • (2) Start the server executable first time with loadOrNew flag: dotnet .\CryoFall_Server.dll loadOrNew. The server will start and create the world.
  • (3) Enter stop 0 and press Enter key. The server will save and quit. Now you have the "SettingsServer.xml" and "ModsConfig.xml" files.
  • (4) Now you need to navigate to the game subfolder "Data" (which is in the root of the game folder, not in the "Binaries/Server") and modify "SettingsServer.xml" to set the unique server name, make it private if needed, set other settings, etc... There are XML comments explaining every setting so it should be straightforward.

In SettingsServer.xml, do not modify misc and network parts! It may cause malfunction if something is set in a way it is not intended to be.

You may, however, modify <server> part on your own risk. There you can set up some server configurations that would affect gameplay.

Starting the server:

  • (0) Launch the command line (or PowerShell in Windows) and navigate to this folder (hint: in Windows you can simply SHIFT + Right-click on the "Server" folder in Explorer and select "Open PowerShell window here").
  • (1) Start the server executable with load flag: dotnet .\CryoFall_Server.dll load
  • (2) Stop your server by typing stop 60 My shutdown message goes here (where 60 is the shutdown delay so the connected players will have some time to find a safe location) and pressing Enter key any time (it will save the world before stopping). Please note that typing this message is really hard as the console is updating regularly! The best way is to simply copy-paste from the text editor the whole command text into the game console window (hint: you can paste in PowerShell by simply pressing the right mouse button) and pressing Enter key.

You can always wipe the world by launching the game with new flag: dotnet .\CryoFall_Server.dll new

Currently we don't support the savegame migration between the game versions if there are changes to the game data scheme (data serialization scheme). We plan to implement the proper data migration feature ASAP.

Whitelist, blacklist

This feature is not implemented yet and coming soon.

Server commands

The server commands list and operators access setup instructions are coming soon.