VoidExpanse/Content modding

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This article is a draft and may contain incomplete or even incorrect information. You can help by expanding it.

Content modding

All objects in the game are represented by XML files which define their properties and behavior. These content files are located in "/data/..." folders.

So, if you want to add a new item or a ship - it'll be asset modding.

Let's take a look at a ship hull "shuttle". Hull of this ship is defined in "data/items/hulls/light_frigates/hull_shuttle.xml". This file includes all information needed for the game to make this hull work: weapons slots, model references, textures references, blinks, engine trails, physics, etc.

Basically, to add a new ship all that you need is to add one more hull items to "data/items" folder of your mod. And model with textures, of course. To make ship adding easy, we've created a special tool - [Physics Adjuster], which is quite easy to use.

Core Mod / Adding Ships