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	<id>https://wiki.atomictorch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fugue</id>
	<title>AtomicTorchWiki - User contributions [en]</title>
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	<updated>2026-04-19T23:30:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=Main_Page&amp;diff=605</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=Main_Page&amp;diff=605"/>
		<updated>2015-04-10T16:22:50Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* VoidExpanse Wiki - added Links to Ore, Goods and Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AtomicTorchStudioLogoTransparent.png]]&amp;lt;br&amp;gt;Welcome to &#039;&#039;&#039;AtomicTorch Studio&#039;&#039;&#039; wiki!&lt;br /&gt;
&lt;br /&gt;
This wiki is work in progress and is in no way complete. We are only starting adding content here, for now mostly for our own reference. But if you would like to help - feel free to create an account.&lt;br /&gt;
&lt;br /&gt;
= [[VoidExpanse]] Wiki =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Get the game&lt;br /&gt;
! style=&amp;quot;width:24%&amp;quot; | The game&lt;br /&gt;
! style=&amp;quot;width:24%&amp;quot; | Modding&lt;br /&gt;
! style=&amp;quot;width:24%&amp;quot; | Tutorials&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!-- get the game --&amp;gt;&lt;br /&gt;
[[File:VoidExpanseBanner.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
[[VoidExpanse]] is currently in development. You can find all information about the game on the website.&lt;br /&gt;
* [http://atomictorch.com AtomicTorch Studio portal]&lt;br /&gt;
* [http://voidexpanse.com VoidExpanse website]&lt;br /&gt;
* [http://forums.atomictorch.com Forums]&lt;br /&gt;
| &amp;lt;!-- the game --&amp;gt;&lt;br /&gt;
* [[VoidExpanse/Version History|Version history]]&lt;br /&gt;
* [[VoidExpanse/Ships|Ships]]&lt;br /&gt;
* [[VoidExpanse/Weapons|Weapons]]&lt;br /&gt;
* [[VoidExpanse/Equipment|Equipment]]&lt;br /&gt;
* [[VoidExpanse/Topics|NPCs and topics]]&lt;br /&gt;
* [[VoidExpanse/Holodeck|Holodeck]]&lt;br /&gt;
* [[VoidExpanse/Ore|Ore]]&lt;br /&gt;
* [[VoidExpanse/Goods|Goods]]&lt;br /&gt;
* [[VoidExpanse/Objects|Alien Relics &amp;amp; Body Parts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!-- modding --&amp;gt;&lt;br /&gt;
* [[VoidExpanse/installing_mods|How to install mods?]]&lt;br /&gt;
* [[VoidExpanse/modding|Modding]]&lt;br /&gt;
* [[VoidExpanse/scripting_api|Scripting]]&lt;br /&gt;
| &amp;lt;!-- tutorials --&amp;gt;&lt;br /&gt;
* [[VoidExpanse/updating_the_game|How to update the game?]]&lt;br /&gt;
* [[VoidExpanse/Server_setup|Server setup]]&lt;br /&gt;
* [[VoidExpanse/Server_commands|Server commands]]&lt;br /&gt;
* [[VoidExpanse/Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[VoidExpanse/Linux_Compatibility|Running on Linux]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Editing wiki ==&lt;br /&gt;
* [[:Category:Templates|List of templates]]&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Goods&amp;diff=604</id>
		<title>VoidExpanse/Goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Goods&amp;diff=604"/>
		<updated>2015-04-10T16:21:31Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Created page with &amp;quot;==Goods== {| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; ! Name !! Price (d) !! Shop Level !! Description !! base_quantity_production !! base_quantity_neutral !! base_quantity_consu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goods==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Price (d) !! Shop Level !! Description !! base_quantity_production !! base_quantity_neutral !! base_quantity_consumption !! production_chance !! consumption_chance&lt;br /&gt;
|-&lt;br /&gt;
| Medicine||150||1||Medicine helps people be healthy. Naturally everyone is willing to pay for it. Finding a good trade route for selling medicine can be quite profitable.||300||50||10||0.1||0.25&lt;br /&gt;
|-&lt;br /&gt;
| Food||30||1||Food is always in demand on many stations and considering its cheap price it might be a good starting commodity for trading.||1000||200||100||0.3||0.5&lt;br /&gt;
|-&lt;br /&gt;
| Polymers||300||20||Polymers are essential for the manufacturing industry and are always highly priced on the market.||700||200||50||0.05||0.2&lt;br /&gt;
|-&lt;br /&gt;
| Electronics||200||10||Electronics are the basis of the modern economy as everything depends on them. Electronics are always in high demand in many places.||200||120||25||0.1||0.3&lt;br /&gt;
|-&lt;br /&gt;
| Bio material||400||25||Bio material is an essential commodity for any bio manufacturing facility and is always in demand.||100||10||5||0.05||0.2&lt;br /&gt;
|-&lt;br /&gt;
| Luxuries||500||5||Different luxurious goods. Even in the Far Colonies there are still people who wouldn&#039;t deny themselves pleasure.||10||1||0||0.03||0.25&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ore&amp;diff=603</id>
		<title>VoidExpanse/Ore</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ore&amp;diff=603"/>
		<updated>2015-04-10T16:16:23Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Created page with &amp;quot;==Ore== {| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; ! Name !! Price (d) !! Shop Level !! Description !! base_quantity_production !! base_quantity_neutral !! base_quantity_consump...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ore==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Price (d) !! Shop Level !! Description !! base_quantity_production !! base_quantity_neutral !! base_quantity_consumption !! production_chance !! consumption_chance&lt;br /&gt;
|-&lt;br /&gt;
| Fraclasite ore||7||1||Fraclasite is mostly needed for production of weapon systems due to its unique properties. But there are other uses for it as well.||500||150||20||0.2||0.2&lt;br /&gt;
|-&lt;br /&gt;
| Mangkolite ore||13||15||Mangkolite is unique in the sense that it&#039;s the only mineral used in the production of advanced energy systems such as generators, capacitors, or energy shields. Mangkolite is used in most systems related to energy.||400||100||0||0.15||0.25&lt;br /&gt;
|-&lt;br /&gt;
| Glepsite ore||2||1||The most common ore in the galaxy. Used for all types of construction and production as it allows the cheap manufacturing of any kind of structure.||800||400||100||0.15||0.25&lt;br /&gt;
|-&lt;br /&gt;
| Cyactite ore||5||1||Cyactite is mostly used in the production of electronics, but beyond that there are many other uses. Always in high demand throughout the galaxy.||600||200||30||0.15||0.25&lt;br /&gt;
|-&lt;br /&gt;
| Serizonite ore||50||30||Serizonite is the most expensive and difficult to obtain mineral in the galaxy. No one knows how this mineral came to be, but the most advanced technologies depend on it.||100||20||0||0.05||0.4&lt;br /&gt;
|-&lt;br /&gt;
| Seralucite ore||20||20||Seralucite is used in the production of the most advanced electronics systems.||200||70||0||0.05||0.3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Objects&amp;diff=602</id>
		<title>VoidExpanse/Objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Objects&amp;diff=602"/>
		<updated>2015-04-10T16:05:13Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* Alien Organs and Alien Relics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alien Organs and Alien Relics==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price (d) !! Stack Size !! Shop Level !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||40||250||0||This porous tissue appears to be a muscle of some sort, or other connective tissue. It&#039;s better if scientists deal with it.&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||200||250||0||This disgusting organ looks like some kind of egg with tentacles wiggling in it. Who knows what its supposed to do.&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||400||250||0||This alien organ resembles a tube, clearly a part of some internal organ. Could it be a digestive tract perhaps? Scientists will clearly find a better use for it.&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||300||250||0||This squishy mushroom looking organ appears to be a brain node of the alien. Nothing is certain until scientists can study it, though.&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||1,000||250||0||This deformed lump of tissue appears to be an alien brain, or something performing similar function. It should be a valuable sample for scientists.&lt;br /&gt;
|-&lt;br /&gt;
| Big alien relic||2,500||250||0||This object was made millions of years ago by a mysterious race, which inhabited this region long before humans.&lt;br /&gt;
|-&lt;br /&gt;
| Small alien relic||800||250||0||This object was made millions of years ago by a mysterious race, which inhabited this region long before humans.&lt;br /&gt;
|-&lt;br /&gt;
| Medium alien relic||1,500||250||0||This object was made millions of years ago by a mysterious race, which inhabited this region long before humans.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Objects&amp;diff=601</id>
		<title>VoidExpanse/Objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Objects&amp;diff=601"/>
		<updated>2015-04-10T16:02:22Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Created page with &amp;quot;==Alien Organs and Alien Relics== {| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; | align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039; | align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alien Organs and Alien Relics==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Price (d)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Stack Size&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Shop Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||40||250||0||This porous tissue appears to be a muscle of some sort, or other connective tissue. It&#039;s better if scientists deal with it.&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||200||250||0||This disgusting organ looks like some kind of egg with tentacles wiggling in it. Who knows what its supposed to do.&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||400||250||0||This alien organ resembles a tube, clearly a part of some internal organ. Could it be a digestive tract perhaps? Scientists will clearly find a better use for it.&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||300||250||0||This squishy mushroom looking organ appears to be a brain node of the alien. Nothing is certain until scientists can study it, though.&lt;br /&gt;
|-&lt;br /&gt;
| Xengatarn organ||1,000||250||0||This deformed lump of tissue appears to be an alien brain, or something performing similar function. It should be a valuable sample for scientists.&lt;br /&gt;
|-&lt;br /&gt;
| Big alien relic||2,500||250||0||This object was made millions of years ago by a mysterious race, which inhabited this region long before humans.&lt;br /&gt;
|-&lt;br /&gt;
| Small alien relic||800||250||0||This object was made millions of years ago by a mysterious race, which inhabited this region long before humans.&lt;br /&gt;
|-&lt;br /&gt;
| Medium alien relic||1,500||250||0||This object was made millions of years ago by a mysterious race, which inhabited this region long before humans.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=Main_Page&amp;diff=600</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=Main_Page&amp;diff=600"/>
		<updated>2015-04-09T15:44:18Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Added a link to the holodeck page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AtomicTorchStudioLogoTransparent.png]]&amp;lt;br&amp;gt;Welcome to &#039;&#039;&#039;AtomicTorch Studio&#039;&#039;&#039; wiki!&lt;br /&gt;
&lt;br /&gt;
This wiki is work in progress and is in no way complete. We are only starting adding content here, for now mostly for our own reference. But if you would like to help - feel free to create an account.&lt;br /&gt;
&lt;br /&gt;
= [[VoidExpanse]] Wiki =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:28%&amp;quot; | Get the game&lt;br /&gt;
! style=&amp;quot;width:24%&amp;quot; | The game&lt;br /&gt;
! style=&amp;quot;width:24%&amp;quot; | Modding&lt;br /&gt;
! style=&amp;quot;width:24%&amp;quot; | Tutorials&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!-- get the game --&amp;gt;&lt;br /&gt;
[[File:VoidExpanseBanner.png|300px|center]]&lt;br /&gt;
&lt;br /&gt;
[[VoidExpanse]] is currently in development. You can find all information about the game on the website.&lt;br /&gt;
* [http://atomictorch.com AtomicTorch Studio portal]&lt;br /&gt;
* [http://voidexpanse.com VoidExpanse website]&lt;br /&gt;
* [http://forums.atomictorch.com Forums]&lt;br /&gt;
| &amp;lt;!-- the game --&amp;gt;&lt;br /&gt;
* [[VoidExpanse/Version History|Version history]]&lt;br /&gt;
* [[VoidExpanse/Ships|Ships]]&lt;br /&gt;
* [[VoidExpanse/Weapons|Weapons]]&lt;br /&gt;
* [[VoidExpanse/Equipment|Equipment]]&lt;br /&gt;
* [[VoidExpanse/Topics|NPCs and topics]]&lt;br /&gt;
* [[VoidExpanse/Holodeck|Holodeck]]&lt;br /&gt;
| &amp;lt;!-- modding --&amp;gt;&lt;br /&gt;
* [[VoidExpanse/installing_mods|How to install mods?]]&lt;br /&gt;
* [[VoidExpanse/modding|Modding]]&lt;br /&gt;
* [[VoidExpanse/scripting_api|Scripting]]&lt;br /&gt;
| &amp;lt;!-- tutorials --&amp;gt;&lt;br /&gt;
* [[VoidExpanse/updating_the_game|How to update the game?]]&lt;br /&gt;
* [[VoidExpanse/Server_setup|Server setup]]&lt;br /&gt;
* [[VoidExpanse/Server_commands|Server commands]]&lt;br /&gt;
* [[VoidExpanse/Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[VoidExpanse/Linux_Compatibility|Running on Linux]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Editing wiki ==&lt;br /&gt;
* [[:Category:Templates|List of templates]]&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Holodeck&amp;diff=599</id>
		<title>VoidExpanse/Holodeck</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Holodeck&amp;diff=599"/>
		<updated>2015-04-09T15:43:31Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Added page about the Holodeck. Exchange rates are current as of version 1.2.0 - 1.2.2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Holodeck ==&lt;br /&gt;
&lt;br /&gt;
At Science Stations for Order, Freedom and Neutral factions you can exchange Alien Artifacts and Alien Parts for Science Points (talking to the Chief Scientist or Chief Engineer). Each Alien Artifact and Alien Part, regardless of item cost is exchanged for 10 Science Points. Therefore it might be better to sell the more expensive Alien Parts and Artifacts and only use the cheaper ones for Science Points.&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Science Points&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Experience Gained&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Experience Per Science Point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 50||2000||40&lt;br /&gt;
|-&lt;br /&gt;
| 120||5000||41.66666667&lt;br /&gt;
|-&lt;br /&gt;
| 300||15000||50&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ships&amp;diff=589</id>
		<title>VoidExpanse/Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ships&amp;diff=589"/>
		<updated>2015-04-07T17:41:08Z</updated>

		<summary type="html">&lt;p&gt;Fugue: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{draft}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; align=&amp;quot;center&amp;quot; | Icon&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;left&amp;quot; | Hull&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | Class&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Price&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Structure&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Cargo Capacity&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | Requirements&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_shuttle.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Civilian Shuttle|Civilian Shuttle]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 200&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_banshee.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Banshee|Banshee]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 1900&lt;br /&gt;
| 1300&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_banshee_mk2.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Banshee MK2|Banshee MK2]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 4700&lt;br /&gt;
| 1500&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_avalanche.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Avalanche|Avalanche]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 2700&lt;br /&gt;
| 1350&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_avalanche_mk2.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Avalanche MK2|Avalanche MK2]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 6500&lt;br /&gt;
| 1600&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_boomerang.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Boomerang|Boomerang]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 9800&lt;br /&gt;
| 1800&lt;br /&gt;
| 8&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_crab.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Crab|Crab]]&lt;br /&gt;
| Light Cruisers&lt;br /&gt;
| 26000&lt;br /&gt;
| 4000&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_heretic.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Heretic|Heretic]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 4400&lt;br /&gt;
| 1200&lt;br /&gt;
| 25&lt;br /&gt;
| 200&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_aurora.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Aurora|Aurora]]&lt;br /&gt;
| Heavy Cruisers&lt;br /&gt;
| 26000&lt;br /&gt;
| 4000&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_hammer.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Hammer|Hammer]]&lt;br /&gt;
| Heavy Cruisers&lt;br /&gt;
| 52000&lt;br /&gt;
| 6000&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_orca.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Orca|Orca]]&lt;br /&gt;
| Light Cruiser&lt;br /&gt;
| 20000&lt;br /&gt;
| 3400&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_death_bringer.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Death Bringer|Death Bringer]]&lt;br /&gt;
| Heavy Cruiser&lt;br /&gt;
| 60000&lt;br /&gt;
| 5000&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_endeavor.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Endeavor|Endeavor]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 0&lt;br /&gt;
| 450&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_fang.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Fang|Fang]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 9500&lt;br /&gt;
| 1900&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_freighter.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Freighter|Freighter]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 4000&lt;br /&gt;
| 1250&lt;br /&gt;
| 0&lt;br /&gt;
| 800&lt;br /&gt;
| Heavy Frigate: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hull_yamato.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Yamato|Yamato]]&lt;br /&gt;
| Heavy Cruiser&lt;br /&gt;
| 54000&lt;br /&gt;
| 4800&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|}&lt;br /&gt;
{{Template:VoidExpanseNavigation}}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ships/Banshee&amp;diff=588</id>
		<title>VoidExpanse/Ships/Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ships/Banshee&amp;diff=588"/>
		<updated>2015-04-07T17:39:59Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Armor has changed from 2 =&amp;gt; 5; Added Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipStats&lt;br /&gt;
|IconFile         = Icon hull banshee.png&lt;br /&gt;
|DefaultPrice     = d1,900&lt;br /&gt;
|ShopLevel        = 2&lt;br /&gt;
|WeaponSlot1      = {{LaserSmall}} Tracking 120┬░(200┬░/sec)&lt;br /&gt;
|WeaponSlot2      = {{BallisticSmall}} Tracking 100┬░(100┬░/sec)&lt;br /&gt;
|WeaponSlot3      = &lt;br /&gt;
|WeaponSlot4      = &lt;br /&gt;
|Consumables      = 1&lt;br /&gt;
|Boosters         = 2&lt;br /&gt;
|Devices          = 1&lt;br /&gt;
|Structure        = 1300&lt;br /&gt;
|Armor            = 5&lt;br /&gt;
|Cargo            = 100&lt;br /&gt;
|Maneuvering      = 10%&lt;br /&gt;
|Acceleration     = &lt;br /&gt;
|TargetingDefense = 20%&lt;br /&gt;
|MaxSpeed         = &lt;br /&gt;
|WarpRecharge     = 10%&lt;br /&gt;
|Requirements     = Piloting light Frigates&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:Banshee Picture.png|240px]]&lt;br /&gt;
{{Template:VoidExpanseNavigation}}&lt;br /&gt;
Fast, maneuverable interceptor type hull in the light frigate class. Perfect ship for quick attacks.&lt;br /&gt;
{{ShipNavigation}}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ships&amp;diff=587</id>
		<title>VoidExpanse/Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ships&amp;diff=587"/>
		<updated>2015-04-07T17:32:17Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Aurora is now Heavy Cruiser instead of Light Cruiser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{draft}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; align=&amp;quot;center&amp;quot; | Icon&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;left&amp;quot; | Hull&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | Class&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Price&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Structure&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Cargo Capacity&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | Requirements&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_shuttle.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Civilian Shuttle|Civilian Shuttle]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 200&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_banshee.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Banshee|Banshee]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 1900&lt;br /&gt;
| 1300&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_banshee_mk2.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Banshee MK2|Banshee MK2]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 4700&lt;br /&gt;
| 1500&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_avalanche.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Avalanche|Avalanche]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 2700&lt;br /&gt;
| 1350&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_avalanche_mk2.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Avalanche MK2|Avalanche MK2]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 6500&lt;br /&gt;
| 1600&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_boomerang.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Boomerang|Boomerang]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 9800&lt;br /&gt;
| 1800&lt;br /&gt;
| 8&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_crab.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Crab|Crab]]&lt;br /&gt;
| Light Cruisers&lt;br /&gt;
| 26000&lt;br /&gt;
| 4000&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_heretic.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Heretic|Heretic]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 4400&lt;br /&gt;
| 1200&lt;br /&gt;
| 25&lt;br /&gt;
| 200&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_aurora.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Aurora|Aurora]]&lt;br /&gt;
| Heavy Cruisers&lt;br /&gt;
| 26000&lt;br /&gt;
| 4000&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_hammer.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Hammer|Hammer]]&lt;br /&gt;
| Heavy Cruisers&lt;br /&gt;
| 52000&lt;br /&gt;
| 6000&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_orca.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Orca|Orca]]&lt;br /&gt;
| Light Cruiser&lt;br /&gt;
| 20000&lt;br /&gt;
| 3400&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_death_bringer.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Death Bringer|Death Bringer]]&lt;br /&gt;
| Heavy Cruiser&lt;br /&gt;
| 60000&lt;br /&gt;
| 5000&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_endeavor.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Endeavor|Endeavor]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 0&lt;br /&gt;
| 450&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_fang.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Fang|Fang]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 9500&lt;br /&gt;
| 1900&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_freighter.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Freighter|Freighter]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 4000&lt;br /&gt;
| 1250&lt;br /&gt;
| 0&lt;br /&gt;
| 800&lt;br /&gt;
| Heavy Frigate: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hull_yamato.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Yamato|Yamato]]&lt;br /&gt;
| Heavy Cruiser&lt;br /&gt;
| 54000&lt;br /&gt;
| 4800&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|}&lt;br /&gt;
{{Template:VoidExpanseNavigation}}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ships&amp;diff=586</id>
		<title>VoidExpanse/Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Ships&amp;diff=586"/>
		<updated>2015-04-07T17:31:31Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Aurora is now Heavy Cruiser instead of Light Cruiser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{draft}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; align=&amp;quot;center&amp;quot; | Icon&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;left&amp;quot; | Hull&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | Class&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Price&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Structure&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;8%&amp;quot; align=&amp;quot;left&amp;quot; | Cargo Capacity&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | Requirements&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_shuttle.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Civilian Shuttle|Civilian Shuttle]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 200&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_banshee.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Banshee|Banshee]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 1900&lt;br /&gt;
| 1300&lt;br /&gt;
| 2&lt;br /&gt;
| 100&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_banshee_mk2.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Banshee MK2|Banshee MK2]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 4700&lt;br /&gt;
| 1500&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_avalanche.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Avalanche|Avalanche]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 2700&lt;br /&gt;
| 1350&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_avalanche_mk2.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Avalanche MK2|Avalanche MK2]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 6500&lt;br /&gt;
| 1600&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_boomerang.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Boomerang|Boomerang]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 9800&lt;br /&gt;
| 1800&lt;br /&gt;
| 8&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_hull_crab.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Crab|Crab]]&lt;br /&gt;
| Light Cruisers&lt;br /&gt;
| 26000&lt;br /&gt;
| 4000&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_heretic.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Heretic|Heretic]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 4400&lt;br /&gt;
| 1200&lt;br /&gt;
| 25&lt;br /&gt;
| 200&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_aurora.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Aurora|Aurora]]&lt;br /&gt;
| Heavy Cruisers&lt;br /&gt;
| 26000&lt;br /&gt;
| 4000&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_hammer.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Hammer|Hammer]]&lt;br /&gt;
| Heavy Cruisers&lt;br /&gt;
| 52000&lt;br /&gt;
| 6000&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_orca.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Orca|Orca]]&lt;br /&gt;
| Light Cruiser&lt;br /&gt;
| 20000&lt;br /&gt;
| 3400&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
| Light Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_death_bringer.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Death Bringer|Death Bringer]]&lt;br /&gt;
| Heavy Cruiser&lt;br /&gt;
| 60000&lt;br /&gt;
| 5000&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_endeavor.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Endeavor|Endeavor]]&lt;br /&gt;
| Light Frigate&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 0&lt;br /&gt;
| 450&lt;br /&gt;
| Light Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_fang.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Fang|Fang]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 9500&lt;br /&gt;
| 1900&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Frigates: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull_freighter.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Freighter|Freighter]]&lt;br /&gt;
| Heavy Frigate&lt;br /&gt;
| 4000&lt;br /&gt;
| 1250&lt;br /&gt;
| 0&lt;br /&gt;
| 800&lt;br /&gt;
| Heavy Frigate: 1 lvl&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hull_yamato.png|80px]]&lt;br /&gt;
| [[VoidExpanse/Ships/Yamato|Yamato]]&lt;br /&gt;
| Heavy Cruiser&lt;br /&gt;
| 54000&lt;br /&gt;
| 4800&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| Heavy Cruisers: 1 lvl&lt;br /&gt;
|}&lt;br /&gt;
{{Template:VoidExpanseNavigation}}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=585</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=585"/>
		<updated>2015-04-07T17:20:29Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* Engines - Added remaining engines from v.1.2.0 - Removed Unlisted Stats Such as Warp Cost, Backward Speed, Warp Distance and Movement Modifier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed  &amp;lt;!-- speed_max_value--&amp;gt;&lt;br /&gt;
! Acceleration &amp;lt;!-- acceleration_value--&amp;gt;&lt;br /&gt;
! Maneuvering &amp;lt;!-- maneuvering_value--&amp;gt;&lt;br /&gt;
! Energy Consumption &amp;lt;!-- energy_consumption_engine_value--&amp;gt;&lt;br /&gt;
! Warp Cost &amp;lt;!-- speed_max_value--&amp;gt;&lt;br /&gt;
! Warp Recharge &amp;lt;!-- warp_recharge_value--&amp;gt;&lt;br /&gt;
! Strafe Speed &amp;lt;!-- speed_strafe_special--&amp;gt;&lt;br /&gt;
! Backward Speed &amp;lt;!-- speed_max_value--&amp;gt;&lt;br /&gt;
! Deceleration &amp;lt;!-- deceleration_special --&amp;gt;&lt;br /&gt;
! Warp Distance &amp;lt;!-- ??? --&amp;gt;&lt;br /&gt;
! Cruising Speed &amp;lt;!-- speed_cruising_special--&amp;gt;&lt;br /&gt;
! Movement Modifier (no energy) &amp;lt;!-- speed_max_value--&amp;gt;&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 1&lt;br /&gt;
| As with all civilian tech, this engine is much worse than its more advanced counterparts.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +580&lt;br /&gt;
| +200&lt;br /&gt;
| +225&lt;br /&gt;
| +20&lt;br /&gt;
| ?&lt;br /&gt;
| +100&lt;br /&gt;
| +0.2&lt;br /&gt;
| ?&lt;br /&gt;
| +0.1&lt;br /&gt;
| ?&lt;br /&gt;
| -0.5&lt;br /&gt;
| ?&lt;br /&gt;
| 20&lt;br /&gt;
| This engine was specifically designed for combat situations. It doesn&#039;t have much in terms of speed, but provides superior maneuverability during combat.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| ?&lt;br /&gt;
| +100&lt;br /&gt;
| +0.2&lt;br /&gt;
| ?&lt;br /&gt;
| +0.1&lt;br /&gt;
| ?&lt;br /&gt;
| -0.5&lt;br /&gt;
| ?&lt;br /&gt;
| 50&lt;br /&gt;
| Further development of combat thruster design. Provides even better maneuvering capability for combat situations, but seriously lacks in other areas.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 5&lt;br /&gt;
| Fairly weak engine, but has several good properties making it competitive among other options. Namely it doesn&#039;t use as much energy for its operation.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Plasma engine&lt;br /&gt;
| 3,000&lt;br /&gt;
| +600&lt;br /&gt;
| +160&lt;br /&gt;
| +210&lt;br /&gt;
| +16&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 10&lt;br /&gt;
| Uses superheated plasma as a means of propulsion, expelled within a magnetic field, making it a fairly powerful engine. However, the downside is increased energy consumption.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| 3&lt;br /&gt;
| Despite its name the performance of this engine is among the worst of its kind. They were probably trying to deceive people by naming it like that.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruise engine system&lt;br /&gt;
| 8,500&lt;br /&gt;
| +635&lt;br /&gt;
| +180&lt;br /&gt;
| +180&lt;br /&gt;
| +16&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| +0.75&lt;br /&gt;
| ?&lt;br /&gt;
| 40&lt;br /&gt;
| This complicated engine system is comprised of several engine ports of different design to maximize the speed of long journeys making it ideal for cargo ships. The price is high, but this engine is a significant improvement compared to other types.&lt;br /&gt;
&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Neutron engine&lt;br /&gt;
| 4,000&lt;br /&gt;
| +620&lt;br /&gt;
| +150&lt;br /&gt;
| +170&lt;br /&gt;
| +16&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| +0.5&lt;br /&gt;
| ?&lt;br /&gt;
| 15&lt;br /&gt;
| Uses neutron energy to propel the ship. Great engine for long journeys, especially considering improved cruising capabilities. However it has fairly poor maneuvering characteristics and as such is not suitable for combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| Even more power for maneuvering at the expense of higher energy consumption.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion RCS&lt;br /&gt;
| 9,800&lt;br /&gt;
| +500&lt;br /&gt;
| +10&lt;br /&gt;
| +1&lt;br /&gt;
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship&#039;s energy.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard RCS&lt;br /&gt;
| 400&lt;br /&gt;
| +450&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Standard issue RCS for most light ships.&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin thrusters RCS&lt;br /&gt;
| 8,600&lt;br /&gt;
| +600&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Additional power for maneuvering at the expense of energy consumption.&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
| Basic generator mostly used on light civilian ships. Certainly not the most efficient or powerful model out &lt;br /&gt;
there.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
| Much better than the basic deuterium generator in regards to energy production, but due to construction limitations it can store very little energy, almost the same amount as civilian models.&lt;br /&gt;
| 8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Construction limitations of tritium generators didn&#039;t allow for a big enough capacitor to be included. This model remedies that by adding an external capacitor.&lt;br /&gt;
| 15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,500&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
| One of the more powerful generators as it extracts energy from vacuums directly.&lt;br /&gt;
| 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
| This generator is able to harness the power of dark energy and use it for powering the ship.&lt;br /&gt;
| 40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Deuterium generator&lt;br /&gt;
| 800&lt;br /&gt;
| 25&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Simple generator mostly used on light vessels. Certainly better than the civilian version but otherwise not remarkable.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Muon generator&lt;br /&gt;
| 4,000&lt;br /&gt;
| 40&lt;br /&gt;
| 900&lt;br /&gt;
| 90&lt;br /&gt;
| Uses the forces of sub atomic particles, muons, to generate energy.&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield (Deflector type)&lt;br /&gt;
| 700&lt;br /&gt;
| +600&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 1&lt;br /&gt;
| This shield is based on ancient magnetic field technology. It deflects all incoming damage, has a decent capacity, and other properties for the price.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational shield (Deflector type)&lt;br /&gt;
| 8,000&lt;br /&gt;
| +1250&lt;br /&gt;
| +75&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +26&lt;br /&gt;
| 25&lt;br /&gt;
| Uses a gravitational distortion field to create a defensive barrier around the ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase shifting shield (Deflection type)&lt;br /&gt;
| 12,000&lt;br /&gt;
| +1500&lt;br /&gt;
| +80&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +3&lt;br /&gt;
| +28&lt;br /&gt;
| 35&lt;br /&gt;
| Complete realisation of phase shifting technology allows the ship to completely change its phase effectively preventing any interactions with incoming damage. The downside is the somewhat lower capacity compared to other shields of similar class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional shield (Deflection type)&lt;br /&gt;
| 29,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +180&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +36&lt;br /&gt;
| 60&lt;br /&gt;
| Distorts space around the ship effectively blocking all incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Plasma cloud shield (Compensation type)&lt;br /&gt;
| 1,100&lt;br /&gt;
| +900&lt;br /&gt;
| +34&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 7&lt;br /&gt;
| Creates a field of contained hot plasma to partially deflect some incoming damage, making a quite effective shield for its class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase manipulation shield (Compensation type)&lt;br /&gt;
| 6,300&lt;br /&gt;
| +1100&lt;br /&gt;
| +50&lt;br /&gt;
| +70&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| 15&lt;br /&gt;
| Manipulates the dimensional phase of the ship making it possible to partially avoid interactions with incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield (Compensation type)&lt;br /&gt;
| 9,500&lt;br /&gt;
| +1000&lt;br /&gt;
| +200&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 30&lt;br /&gt;
| New technology of reactive shields that uses an array of energy emitting nodes to directly counteract incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield Mk2 (Deflector type)&lt;br /&gt;
| 2,000&lt;br /&gt;
| +750&lt;br /&gt;
| +60&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +21&lt;br /&gt;
| 10&lt;br /&gt;
| Slight improvement over the standard magnetic shield by adding extra capacitors and increasing the throughput of feeding powerlines.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian shield (Deflector type)&lt;br /&gt;
| 0&lt;br /&gt;
| +350&lt;br /&gt;
| +25&lt;br /&gt;
| +100&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +12&lt;br /&gt;
| 1&lt;br /&gt;
| Most basic civilian shield. Could probably deflect a piece of garbage dropped by a nearby ship. But that&#039;s the most it can do.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield Mk2 (Compensation type)&lt;br /&gt;
| 15,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +150&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 50&lt;br /&gt;
| Further development of reactive shields technology that employs even more diverse arrays of energy emitting nodes to more effectively counteract incoming damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Shields ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Armor Value&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Multilayered power plating (Armor type)&lt;br /&gt;
| 9,450&lt;br /&gt;
| +60&lt;br /&gt;
| +10&lt;br /&gt;
| 45&lt;br /&gt;
| Advancement over standard power plating. Instead of establishing a single layer of protection it creates several thin layers which are able to more effectively spread incoming damage thus protecting the hull integrity even more.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power plating (Armor type)&lt;br /&gt;
| 3,400&lt;br /&gt;
| +35&lt;br /&gt;
| +5&lt;br /&gt;
| 20&lt;br /&gt;
| Instead of establishing a shield bubble like conventional shields, the power plating addon covers the entire ship hull with a thin localized defense layer effectively increasing armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Standard civilian radar able to scan surroundings in a short range. The problem with it though is that it wasn&#039;t built for combat and its targeting speed is awful.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| Provides very high range on target acquisition and fairly fast targeting speed.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
| 35&lt;br /&gt;
| This variation of radar technology includes a number of sensors specifically designed for wider area scans providing unmatched range in this regard. But due to this specialization designers had to sacrifice the targeting speed and range.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
| 25&lt;br /&gt;
| Radar specifically designed for quick target acquisition. Otherwise it is very similar to standard class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radar Standard ER&lt;br /&gt;
| 1,900&lt;br /&gt;
| 85&lt;br /&gt;
| 30&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| Modified version of the standard radar able to acquire and hold targets at extended range as well as scan a larger surrounding area.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard radar&lt;br /&gt;
| 650&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| Standard radar able to scan surroundings in a medium range and also target other ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
| 1&lt;br /&gt;
| Gets the job done, but that&#039;s pretty much it. Very inefficient and slow.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
| 25&lt;br /&gt;
| Uses a channeled gravity beam to attract containers towards the ship. Arguably the best grappler on the market.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
| 10&lt;br /&gt;
| Uses a newly developed kinetic beam as a means of moving the object towards the ship. Overall much better than the previously used magnetic grappler. Expect slightly shorter range.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
| 45&lt;br /&gt;
| Technology used by this grappler was initially developed as a means of launching heavy projectiles. But as it turns out it is as effective in reverse.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic grappler&lt;br /&gt;
| 500&lt;br /&gt;
| +18&lt;br /&gt;
| +4&lt;br /&gt;
| +14&lt;br /&gt;
| +35&lt;br /&gt;
| 5&lt;br /&gt;
| Uses magnetic force to attract containers. Better than nothing...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=584</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=584"/>
		<updated>2015-04-07T01:28:23Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* Grapplers - Added Magnetic Grappler, Added Shop Level and Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| Even more power for maneuvering at the expense of higher energy consumption.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion RCS&lt;br /&gt;
| 9,800&lt;br /&gt;
| +500&lt;br /&gt;
| +10&lt;br /&gt;
| +1&lt;br /&gt;
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship&#039;s energy.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard RCS&lt;br /&gt;
| 400&lt;br /&gt;
| +450&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Standard issue RCS for most light ships.&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin thrusters RCS&lt;br /&gt;
| 8,600&lt;br /&gt;
| +600&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Additional power for maneuvering at the expense of energy consumption.&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
| Basic generator mostly used on light civilian ships. Certainly not the most efficient or powerful model out &lt;br /&gt;
there.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
| Much better than the basic deuterium generator in regards to energy production, but due to construction limitations it can store very little energy, almost the same amount as civilian models.&lt;br /&gt;
| 8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Construction limitations of tritium generators didn&#039;t allow for a big enough capacitor to be included. This model remedies that by adding an external capacitor.&lt;br /&gt;
| 15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,500&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
| One of the more powerful generators as it extracts energy from vacuums directly.&lt;br /&gt;
| 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
| This generator is able to harness the power of dark energy and use it for powering the ship.&lt;br /&gt;
| 40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Deuterium generator&lt;br /&gt;
| 800&lt;br /&gt;
| 25&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Simple generator mostly used on light vessels. Certainly better than the civilian version but otherwise not remarkable.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Muon generator&lt;br /&gt;
| 4,000&lt;br /&gt;
| 40&lt;br /&gt;
| 900&lt;br /&gt;
| 90&lt;br /&gt;
| Uses the forces of sub atomic particles, muons, to generate energy.&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield (Deflector type)&lt;br /&gt;
| 700&lt;br /&gt;
| +600&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 1&lt;br /&gt;
| This shield is based on ancient magnetic field technology. It deflects all incoming damage, has a decent capacity, and other properties for the price.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational shield (Deflector type)&lt;br /&gt;
| 8,000&lt;br /&gt;
| +1250&lt;br /&gt;
| +75&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +26&lt;br /&gt;
| 25&lt;br /&gt;
| Uses a gravitational distortion field to create a defensive barrier around the ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase shifting shield (Deflection type)&lt;br /&gt;
| 12,000&lt;br /&gt;
| +1500&lt;br /&gt;
| +80&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +3&lt;br /&gt;
| +28&lt;br /&gt;
| 35&lt;br /&gt;
| Complete realisation of phase shifting technology allows the ship to completely change its phase effectively preventing any interactions with incoming damage. The downside is the somewhat lower capacity compared to other shields of similar class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional shield (Deflection type)&lt;br /&gt;
| 29,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +180&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +36&lt;br /&gt;
| 60&lt;br /&gt;
| Distorts space around the ship effectively blocking all incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Plasma cloud shield (Compensation type)&lt;br /&gt;
| 1,100&lt;br /&gt;
| +900&lt;br /&gt;
| +34&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 7&lt;br /&gt;
| Creates a field of contained hot plasma to partially deflect some incoming damage, making a quite effective shield for its class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase manipulation shield (Compensation type)&lt;br /&gt;
| 6,300&lt;br /&gt;
| +1100&lt;br /&gt;
| +50&lt;br /&gt;
| +70&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| 15&lt;br /&gt;
| Manipulates the dimensional phase of the ship making it possible to partially avoid interactions with incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield (Compensation type)&lt;br /&gt;
| 9,500&lt;br /&gt;
| +1000&lt;br /&gt;
| +200&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 30&lt;br /&gt;
| New technology of reactive shields that uses an array of energy emitting nodes to directly counteract incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield Mk2 (Deflector type)&lt;br /&gt;
| 2,000&lt;br /&gt;
| +750&lt;br /&gt;
| +60&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +21&lt;br /&gt;
| 10&lt;br /&gt;
| Slight improvement over the standard magnetic shield by adding extra capacitors and increasing the throughput of feeding powerlines.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian shield (Deflector type)&lt;br /&gt;
| 0&lt;br /&gt;
| +350&lt;br /&gt;
| +25&lt;br /&gt;
| +100&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +12&lt;br /&gt;
| 1&lt;br /&gt;
| Most basic civilian shield. Could probably deflect a piece of garbage dropped by a nearby ship. But that&#039;s the most it can do.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield Mk2 (Compensation type)&lt;br /&gt;
| 15,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +150&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 50&lt;br /&gt;
| Further development of reactive shields technology that employs even more diverse arrays of energy emitting nodes to more effectively counteract incoming damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Shields ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Armor Value&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Multilayered power plating (Armor type)&lt;br /&gt;
| 9,450&lt;br /&gt;
| +60&lt;br /&gt;
| +10&lt;br /&gt;
| 45&lt;br /&gt;
| Advancement over standard power plating. Instead of establishing a single layer of protection it creates several thin layers which are able to more effectively spread incoming damage thus protecting the hull integrity even more.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power plating (Armor type)&lt;br /&gt;
| 3,400&lt;br /&gt;
| +35&lt;br /&gt;
| +5&lt;br /&gt;
| 20&lt;br /&gt;
| Instead of establishing a shield bubble like conventional shields, the power plating addon covers the entire ship hull with a thin localized defense layer effectively increasing armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Standard civilian radar able to scan surroundings in a short range. The problem with it though is that it wasn&#039;t built for combat and its targeting speed is awful.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| Provides very high range on target acquisition and fairly fast targeting speed.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
| 35&lt;br /&gt;
| This variation of radar technology includes a number of sensors specifically designed for wider area scans providing unmatched range in this regard. But due to this specialization designers had to sacrifice the targeting speed and range.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
| 25&lt;br /&gt;
| Radar specifically designed for quick target acquisition. Otherwise it is very similar to standard class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radar Standard ER&lt;br /&gt;
| 1,900&lt;br /&gt;
| 85&lt;br /&gt;
| 30&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| Modified version of the standard radar able to acquire and hold targets at extended range as well as scan a larger surrounding area.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard radar&lt;br /&gt;
| 650&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| Standard radar able to scan surroundings in a medium range and also target other ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
| 1&lt;br /&gt;
| Gets the job done, but that&#039;s pretty much it. Very inefficient and slow.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
| 25&lt;br /&gt;
| Uses a channeled gravity beam to attract containers towards the ship. Arguably the best grappler on the market.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
| 10&lt;br /&gt;
| Uses a newly developed kinetic beam as a means of moving the object towards the ship. Overall much better than the previously used magnetic grappler. Expect slightly shorter range.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
| 45&lt;br /&gt;
| Technology used by this grappler was initially developed as a means of launching heavy projectiles. But as it turns out it is as effective in reverse.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic grappler&lt;br /&gt;
| 500&lt;br /&gt;
| +18&lt;br /&gt;
| +4&lt;br /&gt;
| +14&lt;br /&gt;
| +35&lt;br /&gt;
| 5&lt;br /&gt;
| Uses magnetic force to attract containers. Better than nothing...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=583</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=583"/>
		<updated>2015-04-07T01:22:33Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* Radars - Added Radar from v.1.2.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| Even more power for maneuvering at the expense of higher energy consumption.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion RCS&lt;br /&gt;
| 9,800&lt;br /&gt;
| +500&lt;br /&gt;
| +10&lt;br /&gt;
| +1&lt;br /&gt;
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship&#039;s energy.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard RCS&lt;br /&gt;
| 400&lt;br /&gt;
| +450&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Standard issue RCS for most light ships.&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin thrusters RCS&lt;br /&gt;
| 8,600&lt;br /&gt;
| +600&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Additional power for maneuvering at the expense of energy consumption.&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
| Basic generator mostly used on light civilian ships. Certainly not the most efficient or powerful model out &lt;br /&gt;
there.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
| Much better than the basic deuterium generator in regards to energy production, but due to construction limitations it can store very little energy, almost the same amount as civilian models.&lt;br /&gt;
| 8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Construction limitations of tritium generators didn&#039;t allow for a big enough capacitor to be included. This model remedies that by adding an external capacitor.&lt;br /&gt;
| 15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,500&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
| One of the more powerful generators as it extracts energy from vacuums directly.&lt;br /&gt;
| 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
| This generator is able to harness the power of dark energy and use it for powering the ship.&lt;br /&gt;
| 40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Deuterium generator&lt;br /&gt;
| 800&lt;br /&gt;
| 25&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Simple generator mostly used on light vessels. Certainly better than the civilian version but otherwise not remarkable.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Muon generator&lt;br /&gt;
| 4,000&lt;br /&gt;
| 40&lt;br /&gt;
| 900&lt;br /&gt;
| 90&lt;br /&gt;
| Uses the forces of sub atomic particles, muons, to generate energy.&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield (Deflector type)&lt;br /&gt;
| 700&lt;br /&gt;
| +600&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 1&lt;br /&gt;
| This shield is based on ancient magnetic field technology. It deflects all incoming damage, has a decent capacity, and other properties for the price.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational shield (Deflector type)&lt;br /&gt;
| 8,000&lt;br /&gt;
| +1250&lt;br /&gt;
| +75&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +26&lt;br /&gt;
| 25&lt;br /&gt;
| Uses a gravitational distortion field to create a defensive barrier around the ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase shifting shield (Deflection type)&lt;br /&gt;
| 12,000&lt;br /&gt;
| +1500&lt;br /&gt;
| +80&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +3&lt;br /&gt;
| +28&lt;br /&gt;
| 35&lt;br /&gt;
| Complete realisation of phase shifting technology allows the ship to completely change its phase effectively preventing any interactions with incoming damage. The downside is the somewhat lower capacity compared to other shields of similar class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional shield (Deflection type)&lt;br /&gt;
| 29,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +180&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +36&lt;br /&gt;
| 60&lt;br /&gt;
| Distorts space around the ship effectively blocking all incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Plasma cloud shield (Compensation type)&lt;br /&gt;
| 1,100&lt;br /&gt;
| +900&lt;br /&gt;
| +34&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 7&lt;br /&gt;
| Creates a field of contained hot plasma to partially deflect some incoming damage, making a quite effective shield for its class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase manipulation shield (Compensation type)&lt;br /&gt;
| 6,300&lt;br /&gt;
| +1100&lt;br /&gt;
| +50&lt;br /&gt;
| +70&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| 15&lt;br /&gt;
| Manipulates the dimensional phase of the ship making it possible to partially avoid interactions with incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield (Compensation type)&lt;br /&gt;
| 9,500&lt;br /&gt;
| +1000&lt;br /&gt;
| +200&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 30&lt;br /&gt;
| New technology of reactive shields that uses an array of energy emitting nodes to directly counteract incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield Mk2 (Deflector type)&lt;br /&gt;
| 2,000&lt;br /&gt;
| +750&lt;br /&gt;
| +60&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +21&lt;br /&gt;
| 10&lt;br /&gt;
| Slight improvement over the standard magnetic shield by adding extra capacitors and increasing the throughput of feeding powerlines.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian shield (Deflector type)&lt;br /&gt;
| 0&lt;br /&gt;
| +350&lt;br /&gt;
| +25&lt;br /&gt;
| +100&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +12&lt;br /&gt;
| 1&lt;br /&gt;
| Most basic civilian shield. Could probably deflect a piece of garbage dropped by a nearby ship. But that&#039;s the most it can do.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield Mk2 (Compensation type)&lt;br /&gt;
| 15,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +150&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 50&lt;br /&gt;
| Further development of reactive shields technology that employs even more diverse arrays of energy emitting nodes to more effectively counteract incoming damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Shields ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Armor Value&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Multilayered power plating (Armor type)&lt;br /&gt;
| 9,450&lt;br /&gt;
| +60&lt;br /&gt;
| +10&lt;br /&gt;
| 45&lt;br /&gt;
| Advancement over standard power plating. Instead of establishing a single layer of protection it creates several thin layers which are able to more effectively spread incoming damage thus protecting the hull integrity even more.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power plating (Armor type)&lt;br /&gt;
| 3,400&lt;br /&gt;
| +35&lt;br /&gt;
| +5&lt;br /&gt;
| 20&lt;br /&gt;
| Instead of establishing a shield bubble like conventional shields, the power plating addon covers the entire ship hull with a thin localized defense layer effectively increasing armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Standard civilian radar able to scan surroundings in a short range. The problem with it though is that it wasn&#039;t built for combat and its targeting speed is awful.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
| 45&lt;br /&gt;
| Provides very high range on target acquisition and fairly fast targeting speed.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
| 35&lt;br /&gt;
| This variation of radar technology includes a number of sensors specifically designed for wider area scans providing unmatched range in this regard. But due to this specialization designers had to sacrifice the targeting speed and range.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
| 25&lt;br /&gt;
| Radar specifically designed for quick target acquisition. Otherwise it is very similar to standard class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Radar Standard ER&lt;br /&gt;
| 1,900&lt;br /&gt;
| 85&lt;br /&gt;
| 30&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| Modified version of the standard radar able to acquire and hold targets at extended range as well as scan a larger surrounding area.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard radar&lt;br /&gt;
| 650&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 500&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| Standard radar able to scan surroundings in a medium range and also target other ships.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=582</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=582"/>
		<updated>2015-04-07T01:14:18Z</updated>

		<summary type="html">&lt;p&gt;Fugue: Added &amp;#039;Armor Shields&amp;#039; a.k.a know as Shields that add armor instead of actual armor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| Even more power for maneuvering at the expense of higher energy consumption.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion RCS&lt;br /&gt;
| 9,800&lt;br /&gt;
| +500&lt;br /&gt;
| +10&lt;br /&gt;
| +1&lt;br /&gt;
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship&#039;s energy.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard RCS&lt;br /&gt;
| 400&lt;br /&gt;
| +450&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Standard issue RCS for most light ships.&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin thrusters RCS&lt;br /&gt;
| 8,600&lt;br /&gt;
| +600&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Additional power for maneuvering at the expense of energy consumption.&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
| Basic generator mostly used on light civilian ships. Certainly not the most efficient or powerful model out &lt;br /&gt;
there.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
| Much better than the basic deuterium generator in regards to energy production, but due to construction limitations it can store very little energy, almost the same amount as civilian models.&lt;br /&gt;
| 8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Construction limitations of tritium generators didn&#039;t allow for a big enough capacitor to be included. This model remedies that by adding an external capacitor.&lt;br /&gt;
| 15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,500&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
| One of the more powerful generators as it extracts energy from vacuums directly.&lt;br /&gt;
| 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
| This generator is able to harness the power of dark energy and use it for powering the ship.&lt;br /&gt;
| 40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Deuterium generator&lt;br /&gt;
| 800&lt;br /&gt;
| 25&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Simple generator mostly used on light vessels. Certainly better than the civilian version but otherwise not remarkable.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Muon generator&lt;br /&gt;
| 4,000&lt;br /&gt;
| 40&lt;br /&gt;
| 900&lt;br /&gt;
| 90&lt;br /&gt;
| Uses the forces of sub atomic particles, muons, to generate energy.&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield (Deflector type)&lt;br /&gt;
| 700&lt;br /&gt;
| +600&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 1&lt;br /&gt;
| This shield is based on ancient magnetic field technology. It deflects all incoming damage, has a decent capacity, and other properties for the price.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational shield (Deflector type)&lt;br /&gt;
| 8,000&lt;br /&gt;
| +1250&lt;br /&gt;
| +75&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +26&lt;br /&gt;
| 25&lt;br /&gt;
| Uses a gravitational distortion field to create a defensive barrier around the ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase shifting shield (Deflection type)&lt;br /&gt;
| 12,000&lt;br /&gt;
| +1500&lt;br /&gt;
| +80&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +3&lt;br /&gt;
| +28&lt;br /&gt;
| 35&lt;br /&gt;
| Complete realisation of phase shifting technology allows the ship to completely change its phase effectively preventing any interactions with incoming damage. The downside is the somewhat lower capacity compared to other shields of similar class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional shield (Deflection type)&lt;br /&gt;
| 29,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +180&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +36&lt;br /&gt;
| 60&lt;br /&gt;
| Distorts space around the ship effectively blocking all incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Plasma cloud shield (Compensation type)&lt;br /&gt;
| 1,100&lt;br /&gt;
| +900&lt;br /&gt;
| +34&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 7&lt;br /&gt;
| Creates a field of contained hot plasma to partially deflect some incoming damage, making a quite effective shield for its class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase manipulation shield (Compensation type)&lt;br /&gt;
| 6,300&lt;br /&gt;
| +1100&lt;br /&gt;
| +50&lt;br /&gt;
| +70&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| 15&lt;br /&gt;
| Manipulates the dimensional phase of the ship making it possible to partially avoid interactions with incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield (Compensation type)&lt;br /&gt;
| 9,500&lt;br /&gt;
| +1000&lt;br /&gt;
| +200&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 30&lt;br /&gt;
| New technology of reactive shields that uses an array of energy emitting nodes to directly counteract incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield Mk2 (Deflector type)&lt;br /&gt;
| 2,000&lt;br /&gt;
| +750&lt;br /&gt;
| +60&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +21&lt;br /&gt;
| 10&lt;br /&gt;
| Slight improvement over the standard magnetic shield by adding extra capacitors and increasing the throughput of feeding powerlines.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian shield (Deflector type)&lt;br /&gt;
| 0&lt;br /&gt;
| +350&lt;br /&gt;
| +25&lt;br /&gt;
| +100&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +12&lt;br /&gt;
| 1&lt;br /&gt;
| Most basic civilian shield. Could probably deflect a piece of garbage dropped by a nearby ship. But that&#039;s the most it can do.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield Mk2 (Compensation type)&lt;br /&gt;
| 15,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +150&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 50&lt;br /&gt;
| Further development of reactive shields technology that employs even more diverse arrays of energy emitting nodes to more effectively counteract incoming damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Shields ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Armor Value&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Multilayered power plating (Armor type)&lt;br /&gt;
| 9,450&lt;br /&gt;
| +60&lt;br /&gt;
| +10&lt;br /&gt;
| 45&lt;br /&gt;
| Advancement over standard power plating. Instead of establishing a single layer of protection it creates several thin layers which are able to more effectively spread incoming damage thus protecting the hull integrity even more.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power plating (Armor type)&lt;br /&gt;
| 3,400&lt;br /&gt;
| +35&lt;br /&gt;
| +5&lt;br /&gt;
| 20&lt;br /&gt;
| Instead of establishing a shield bubble like conventional shields, the power plating addon covers the entire ship hull with a thin localized defense layer effectively increasing armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=581</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=581"/>
		<updated>2015-04-07T01:07:17Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* Shields - Added Shields as of v.1.20 - Add Shop Level and Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| Even more power for maneuvering at the expense of higher energy consumption.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion RCS&lt;br /&gt;
| 9,800&lt;br /&gt;
| +500&lt;br /&gt;
| +10&lt;br /&gt;
| +1&lt;br /&gt;
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship&#039;s energy.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard RCS&lt;br /&gt;
| 400&lt;br /&gt;
| +450&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Standard issue RCS for most light ships.&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin thrusters RCS&lt;br /&gt;
| 8,600&lt;br /&gt;
| +600&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Additional power for maneuvering at the expense of energy consumption.&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
| Basic generator mostly used on light civilian ships. Certainly not the most efficient or powerful model out &lt;br /&gt;
there.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
| Much better than the basic deuterium generator in regards to energy production, but due to construction limitations it can store very little energy, almost the same amount as civilian models.&lt;br /&gt;
| 8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Construction limitations of tritium generators didn&#039;t allow for a big enough capacitor to be included. This model remedies that by adding an external capacitor.&lt;br /&gt;
| 15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,500&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
| One of the more powerful generators as it extracts energy from vacuums directly.&lt;br /&gt;
| 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
| This generator is able to harness the power of dark energy and use it for powering the ship.&lt;br /&gt;
| 40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Deuterium generator&lt;br /&gt;
| 800&lt;br /&gt;
| 25&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Simple generator mostly used on light vessels. Certainly better than the civilian version but otherwise not remarkable.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Muon generator&lt;br /&gt;
| 4,000&lt;br /&gt;
| 40&lt;br /&gt;
| 900&lt;br /&gt;
| 90&lt;br /&gt;
| Uses the forces of sub atomic particles, muons, to generate energy.&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Description&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield (Deflector type)&lt;br /&gt;
| 700&lt;br /&gt;
| +600&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 1&lt;br /&gt;
| This shield is based on ancient magnetic field technology. It deflects all incoming damage, has a decent capacity, and other properties for the price.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational shield (Deflector type)&lt;br /&gt;
| 8,000&lt;br /&gt;
| +1250&lt;br /&gt;
| +75&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +26&lt;br /&gt;
| 25&lt;br /&gt;
| Uses a gravitational distortion field to create a defensive barrier around the ship.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase shifting shield (Deflection type)&lt;br /&gt;
| 12,000&lt;br /&gt;
| +1500&lt;br /&gt;
| +80&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +3&lt;br /&gt;
| +28&lt;br /&gt;
| 35&lt;br /&gt;
| Complete realisation of phase shifting technology allows the ship to completely change its phase effectively preventing any interactions with incoming damage. The downside is the somewhat lower capacity compared to other shields of similar class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional shield (Deflection type)&lt;br /&gt;
| 29,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +180&lt;br /&gt;
| +100&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +36&lt;br /&gt;
| 60&lt;br /&gt;
| Distorts space around the ship effectively blocking all incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Plasma cloud shield (Compensation type)&lt;br /&gt;
| 1,100&lt;br /&gt;
| +900&lt;br /&gt;
| +34&lt;br /&gt;
| +50&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +18&lt;br /&gt;
| 7&lt;br /&gt;
| Creates a field of contained hot plasma to partially deflect some incoming damage, making a quite effective shield for its class.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Phase manipulation shield (Compensation type)&lt;br /&gt;
| 6,300&lt;br /&gt;
| +1100&lt;br /&gt;
| +50&lt;br /&gt;
| +70&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +20&lt;br /&gt;
| 15&lt;br /&gt;
| Manipulates the dimensional phase of the ship making it possible to partially avoid interactions with incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield (Compensation type)&lt;br /&gt;
| 9,500&lt;br /&gt;
| +1000&lt;br /&gt;
| +200&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 30&lt;br /&gt;
| New technology of reactive shields that uses an array of energy emitting nodes to directly counteract incoming damage.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic shield Mk2 (Deflector type)&lt;br /&gt;
| 2,000&lt;br /&gt;
| +750&lt;br /&gt;
| +60&lt;br /&gt;
| +100&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +21&lt;br /&gt;
| 10&lt;br /&gt;
| Slight improvement over the standard magnetic shield by adding extra capacitors and increasing the throughput of feeding powerlines.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian shield (Deflector type)&lt;br /&gt;
| 0&lt;br /&gt;
| +350&lt;br /&gt;
| +25&lt;br /&gt;
| +100&lt;br /&gt;
| +100&lt;br /&gt;
| +3&lt;br /&gt;
| +12&lt;br /&gt;
| 1&lt;br /&gt;
| Most basic civilian shield. Could probably deflect a piece of garbage dropped by a nearby ship. But that&#039;s the most it can do.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reactive shield Mk2 (Compensation type)&lt;br /&gt;
| 15,000&lt;br /&gt;
| +1800&lt;br /&gt;
| +150&lt;br /&gt;
| +85&lt;br /&gt;
| +250&lt;br /&gt;
| +4&lt;br /&gt;
| +30&lt;br /&gt;
| 50&lt;br /&gt;
| Further development of reactive shields technology that employs even more diverse arrays of energy emitting nodes to more effectively counteract incoming damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=580</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=580"/>
		<updated>2015-04-06T21:49:02Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* Generators - Fixed Price on Muon Generator*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| Even more power for maneuvering at the expense of higher energy consumption.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion RCS&lt;br /&gt;
| 9,800&lt;br /&gt;
| +500&lt;br /&gt;
| +10&lt;br /&gt;
| +1&lt;br /&gt;
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship&#039;s energy.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard RCS&lt;br /&gt;
| 400&lt;br /&gt;
| +450&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Standard issue RCS for most light ships.&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin thrusters RCS&lt;br /&gt;
| 8,600&lt;br /&gt;
| +600&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Additional power for maneuvering at the expense of energy consumption.&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
| Basic generator mostly used on light civilian ships. Certainly not the most efficient or powerful model out &lt;br /&gt;
there.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
| Much better than the basic deuterium generator in regards to energy production, but due to construction limitations it can store very little energy, almost the same amount as civilian models.&lt;br /&gt;
| 8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Construction limitations of tritium generators didn&#039;t allow for a big enough capacitor to be included. This model remedies that by adding an external capacitor.&lt;br /&gt;
| 15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,500&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
| One of the more powerful generators as it extracts energy from vacuums directly.&lt;br /&gt;
| 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
| This generator is able to harness the power of dark energy and use it for powering the ship.&lt;br /&gt;
| 40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Deuterium generator&lt;br /&gt;
| 800&lt;br /&gt;
| 25&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Simple generator mostly used on light vessels. Certainly better than the civilian version but otherwise not remarkable.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Muon generator&lt;br /&gt;
| 4,000&lt;br /&gt;
| 40&lt;br /&gt;
| 900&lt;br /&gt;
| 90&lt;br /&gt;
| Uses the forces of sub atomic particles, muons, to generate energy.&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic Shield&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +50&lt;br /&gt;
| +40&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Shield&lt;br /&gt;
| 6,000&lt;br /&gt;
| +1000&lt;br /&gt;
| +75&lt;br /&gt;
| +60&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=579</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=579"/>
		<updated>2015-04-06T21:48:03Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* Generators - Added Information from v.1.20 - Added Description and Shop Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| Even more power for maneuvering at the expense of higher energy consumption.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion RCS&lt;br /&gt;
| 9,800&lt;br /&gt;
| +500&lt;br /&gt;
| +10&lt;br /&gt;
| +1&lt;br /&gt;
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship&#039;s energy.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard RCS&lt;br /&gt;
| 400&lt;br /&gt;
| +450&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Standard issue RCS for most light ships.&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin thrusters RCS&lt;br /&gt;
| 8,600&lt;br /&gt;
| +600&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Additional power for maneuvering at the expense of energy consumption.&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
| Basic generator mostly used on light civilian ships. Certainly not the most efficient or powerful model out &lt;br /&gt;
there.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
| Much better than the basic deuterium generator in regards to energy production, but due to construction limitations it can store very little energy, almost the same amount as civilian models.&lt;br /&gt;
| 8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Construction limitations of tritium generators didn&#039;t allow for a big enough capacitor to be included. This model remedies that by adding an external capacitor.&lt;br /&gt;
| 15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,500&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
| One of the more powerful generators as it extracts energy from vacuums directly.&lt;br /&gt;
| 30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
| This generator is able to harness the power of dark energy and use it for powering the ship.&lt;br /&gt;
| 40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Deuterium generator&lt;br /&gt;
| 800&lt;br /&gt;
| 25&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| Simple generator mostly used on light vessels. Certainly better than the civilian version but otherwise not remarkable.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Muon generator&lt;br /&gt;
| 4,00&lt;br /&gt;
| 40&lt;br /&gt;
| 900&lt;br /&gt;
| 90&lt;br /&gt;
| Uses the forces of sub atomic particles, muons, to generate energy.&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic Shield&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +50&lt;br /&gt;
| +40&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Shield&lt;br /&gt;
| 6,000&lt;br /&gt;
| +1000&lt;br /&gt;
| +75&lt;br /&gt;
| +60&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=578</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=578"/>
		<updated>2015-04-06T21:40:16Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* RCS - Added information from v1.2.0, Included Description and Shop Level*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| Even more power for maneuvering at the expense of higher energy consumption.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion RCS&lt;br /&gt;
| 9,800&lt;br /&gt;
| +500&lt;br /&gt;
| +10&lt;br /&gt;
| +1&lt;br /&gt;
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship&#039;s energy.&lt;br /&gt;
| 25&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard RCS&lt;br /&gt;
| 400&lt;br /&gt;
| +450&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
| Standard issue RCS for most light ships.&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Twin thrusters RCS&lt;br /&gt;
| 8,600&lt;br /&gt;
| +600&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| Additional power for maneuvering at the expense of energy consumption.&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,900&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic Shield&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +50&lt;br /&gt;
| +40&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Shield&lt;br /&gt;
| 6,000&lt;br /&gt;
| +1000&lt;br /&gt;
| +75&lt;br /&gt;
| +60&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=577</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=577"/>
		<updated>2015-04-06T21:32:13Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* RCS - Fixed Column Names*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad Thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,900&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic Shield&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +50&lt;br /&gt;
| +40&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Shield&lt;br /&gt;
| 6,000&lt;br /&gt;
| +1000&lt;br /&gt;
| +75&lt;br /&gt;
| +60&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
	<entry>
		<id>https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=576</id>
		<title>VoidExpanse/Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.atomictorch.com/index.php?title=VoidExpanse/Equipment&amp;diff=576"/>
		<updated>2015-04-06T21:28:51Z</updated>

		<summary type="html">&lt;p&gt;Fugue: /* Added information about Fuel Tanks as of version v1.2.0. Added Description, Shop Level and Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Max Speed&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Warp Cost&lt;br /&gt;
! Warp Recharge&lt;br /&gt;
! Strafe Speed&lt;br /&gt;
! Backward Speed&lt;br /&gt;
! Deceleration&lt;br /&gt;
! Warp Distance&lt;br /&gt;
! Cruising Speed&lt;br /&gt;
! Movement Modifier (no energy)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Engine&lt;br /&gt;
| 0&lt;br /&gt;
| +450&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| +10&lt;br /&gt;
| +50&lt;br /&gt;
| +350&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Thrusters&lt;br /&gt;
| 6,000&lt;br /&gt;
| +560&lt;br /&gt;
| +200&lt;br /&gt;
| +23&lt;br /&gt;
| +20&lt;br /&gt;
| +50&lt;br /&gt;
| +600&lt;br /&gt;
| +1&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1.1&lt;br /&gt;
| +6&lt;br /&gt;
| +1.5&lt;br /&gt;
| +0.5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Thrusters&lt;br /&gt;
| 17,000&lt;br /&gt;
| +600&lt;br /&gt;
| +210&lt;br /&gt;
| +230&lt;br /&gt;
| +24&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ion Engine&lt;br /&gt;
| 1,300&lt;br /&gt;
| +500&lt;br /&gt;
| +120&lt;br /&gt;
| +220&lt;br /&gt;
| +8&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss Mk2&lt;br /&gt;
| 780&lt;br /&gt;
| +550&lt;br /&gt;
| +160&lt;br /&gt;
| +20&lt;br /&gt;
| +14&lt;br /&gt;
| +50&lt;br /&gt;
| +500&lt;br /&gt;
| +0.8&lt;br /&gt;
| +0.5&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
| +2&lt;br /&gt;
| +0.4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power Boss&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +130&lt;br /&gt;
| +210&lt;br /&gt;
| +12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== RCS ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Acceleration&lt;br /&gt;
! Maneuvering&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian RCS&lt;br /&gt;
| 0&lt;br /&gt;
| +400&lt;br /&gt;
| +10&lt;br /&gt;
| +2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Vectoring RCS&lt;br /&gt;
| 2,600&lt;br /&gt;
| +520&lt;br /&gt;
| +15&lt;br /&gt;
| +3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quad Thrusters RCS&lt;br /&gt;
| 14,700&lt;br /&gt;
| +700&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fuel Tank ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Capacity&lt;br /&gt;
! Description&lt;br /&gt;
! Shop Level&lt;br /&gt;
! Requirements&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian fuel tank&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
| The most basic fuel tank. Used on civilian vessels.&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered Fuel tank Mk2&lt;br /&gt;
| 15,200&lt;br /&gt;
| 1200&lt;br /&gt;
| Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel.&lt;br /&gt;
| 60&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dimensional Fuel tank&lt;br /&gt;
| 23,000&lt;br /&gt;
| 2500&lt;br /&gt;
| Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain.&lt;br /&gt;
| 55&lt;br /&gt;
| engineering_ability level 3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Clustered fuel tank&lt;br /&gt;
| 6900&lt;br /&gt;
| 1000&lt;br /&gt;
| Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sectioned fuel tank&lt;br /&gt;
| 1800&lt;br /&gt;
| 750&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
| 15&lt;br /&gt;
| None&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard fuel tank&lt;br /&gt;
| 400&lt;br /&gt;
| 500&lt;br /&gt;
| Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel.&lt;br /&gt;
|5&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Energy Generation&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Fuel Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Generator&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 350&lt;br /&gt;
| 50&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator&lt;br /&gt;
| 1,600&lt;br /&gt;
| 30&lt;br /&gt;
| 400&lt;br /&gt;
| 60&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tritium Generator with Capacitor&lt;br /&gt;
| 1,900&lt;br /&gt;
| 30&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Null Space Generator&lt;br /&gt;
| 11,900&lt;br /&gt;
| 50&lt;br /&gt;
| 600&lt;br /&gt;
| 120&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dark Energy Generator&lt;br /&gt;
| 16,500&lt;br /&gt;
| 55&lt;br /&gt;
| 750&lt;br /&gt;
| 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
{| class=&amp;quot;shieldstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Charge&lt;br /&gt;
! Regeneration&lt;br /&gt;
! Deflection&lt;br /&gt;
! Reestablishment&lt;br /&gt;
! Regen Delay&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magnetic Shield&lt;br /&gt;
| 800&lt;br /&gt;
| +500&lt;br /&gt;
| +50&lt;br /&gt;
| +40&lt;br /&gt;
| +125&lt;br /&gt;
| +3&lt;br /&gt;
| +5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Shield&lt;br /&gt;
| 6,000&lt;br /&gt;
| +1000&lt;br /&gt;
| +75&lt;br /&gt;
| +60&lt;br /&gt;
| +250&lt;br /&gt;
| +3&lt;br /&gt;
| +10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Radars ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Targeting Range&lt;br /&gt;
! Targeting Speed&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Radar&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced Combat Radar&lt;br /&gt;
| 1,200&lt;br /&gt;
| 75&lt;br /&gt;
| 40&lt;br /&gt;
| 600&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sensors Array&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Combat Radar QQ Class&lt;br /&gt;
| 6,000&lt;br /&gt;
| 75&lt;br /&gt;
| 20&lt;br /&gt;
| 850&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grapplers ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Range&lt;br /&gt;
! Pick-up Range&lt;br /&gt;
! Force&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Grappler&lt;br /&gt;
| 0&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +10&lt;br /&gt;
| +40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gravitational Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +20&lt;br /&gt;
| +5&lt;br /&gt;
| +26&lt;br /&gt;
| +35&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Kinetic Beam Grappler&lt;br /&gt;
| 4,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +20&lt;br /&gt;
| +30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Force Devil Grappler&lt;br /&gt;
| 8,000&lt;br /&gt;
| +15&lt;br /&gt;
| +4&lt;br /&gt;
| +35&lt;br /&gt;
| +50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Civilian Mining Device&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Standard Mining Device&lt;br /&gt;
| 1,200&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Industrial Mining Device&lt;br /&gt;
| 5,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Xengatarm Seeker Disruptor&lt;br /&gt;
| 6,000&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Repair Module&lt;br /&gt;
| 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
{| class=&amp;quot;boosterstable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost (d)&lt;br /&gt;
! Shield Regen&lt;br /&gt;
! Energy Consumption&lt;br /&gt;
! Energy Capacity&lt;br /&gt;
! Structure&lt;br /&gt;
! Cargo Capacity&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Direct Shield Feeding&lt;br /&gt;
| 5,400&lt;br /&gt;
| +35%&lt;br /&gt;
| +20%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Generator Capacitor&lt;br /&gt;
| 2,000&lt;br /&gt;
| &lt;br /&gt;
| +50&lt;br /&gt;
| +1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reinforced Bulkheads&lt;br /&gt;
| 3,000&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| +100&lt;br /&gt;
| -20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fugue</name></author>
	</entry>
</feed>