VoidExpanse/scope-actions: Difference between revisions
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= | = Scope actions = | ||
Used to work with events, such as triggers and events. | Used to work with events, such as triggers and events. | ||
More info about events in [[VoidExpanse/events]]. | More info about events in [[VoidExpanse/events|Events]]. | ||
'''Visibility:''' Global. | '''Visibility:''' Global. | ||
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* string: event_name | * string: event_name | ||
* string: function_name| | * string: function_name| | ||
void| | |||
<pre style="margin:0px">actions.Bind("OnShipDestroyed", "OnShipDestroyedHandler");</pre> | | <pre style="margin:0px">actions.Bind("OnShipDestroyed", "OnShipDestroyedHandler");</pre> | | ||
Binds script's function to some in-game event. This function will be called every time event | Binds script's function to some in-game event. This function will be called every time event |
Latest revision as of 10:37, 14 February 2014
Scope actions
Used to work with events, such as triggers and events. More info about events in Events.
Visibility: Global.
List of functions
Bind | ||
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Arguments | Returns | Example |
|
void |
actions.Bind("OnShipDestroyed", "OnShipDestroyedHandler"); |
Description | ||
Binds script's function to some in-game event. This function will be called every time event occurs, for example, if function was bound to "OnShipDestroyed" event, it'll be called every time any ship is destroyed. Note: you can bind not only to standard events, but also to events you've created. To know, how to create your own event, look into Create & Start functions of actions scope. |
Create | ||
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Arguments | Returns | Example |
|
void |
actions.Create("MyEvent"); |
Description | ||
Creates custom event, to which other scripts can bind their functions. Later can be invoked using function Start (see below) |
Remove | ||
---|---|---|
Arguments | Returns | Example |
|
void |
actions.Remove("MyEvent"); |
Description | ||
Removes custom event, that was created with actions.Create method. |
Clear | ||
---|---|---|
Arguments | Returns | Example |
|
void |
actions.Clear("OnNpcDie"); |
Description | ||
Removes all subscriptions to specified event. Also includes subscriptions made from another scripts. |
Start | ||
---|---|---|
Arguments | Returns | Example |
|
void |
actions.Start("MyEvent", {my_name: "dlirry"}) |
Description | ||
Invokes event with specified parameters, that'll force all subscribed functions to be called. |
BindToTrigger | ||
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Arguments | Returns | Example |
|
void |
topic.Bind("onNpcDie", "OnHiveKilled", { tags_class: "alien_hive", killer_ship_id: topic.GetCurrentShipId() }); |
Description | ||
Binds script's function to specific trigger (triggers are almost the same as events, but they also can have parameters, that'll be filtered on C# level, thus making script to work faster). Parameters, specified as third argument, must furfill following requirements: * parameter names must be exactly the same as those, with which trigger is invoked * parameter can also use special forms, like this one: we can filter all npc-related triggers also by npc's tags, like this: tags_VARNAME_IN_TAGS. Like it was done in an example above - function will be called only when npc with tags.class == "alien_hive" is killed. |
InvokeTrigger | ||
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Arguments | Returns | Example |
|
void |
actions.InvokeTrigger("onSystemLiberated", {system_id: sys_id}); |
Description | ||
Invokes trigger with parameters. As trigger name you can use any string you like, if no one was subscribed to this trigger - it'll simply be ignored. The same goes to parameters. |
UnbindFromTrigger | ||
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Arguments | Returns | Example |
|
void |
actions.UnbindFromTrigger("myTrigger", "MyTriggerHandler") |
Description | ||
Unbinds specified function from trigger. |
UnbindFromTriggers | ||
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Arguments | Returns | Example |
void |
void |
actions.UnbindFromTriggers(); |
Description | ||
Unbinds all script's function from triggers. Useful, when you want to destroy script or do not want to use it anymore, and you want to quickly get rid of all script's trigger dependencies and subscriptions. |