CryoFall/Server/Commands: Difference between revisions
Ai enabled (talk | contribs) |
Ai enabled (talk | contribs) |
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/admin.giveawayItem <item> [count] | /admin.giveawayItem <item> [count] | ||
/admin.giveawayLP | /admin.giveawayLP | ||
| Line 18: | Line 18: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/admin.giveawayLP <learningPoints> | /admin.giveawayLP <learningPoints> | ||
/admin.listCreativeModePlayers | /admin.listCreativeModePlayers | ||
| Line 24: | Line 24: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/admin.listCreativeModePlayers | /admin.listCreativeModePlayers | ||
/admin.listLandClaims | |||
* Description: List all the land claims of the specified player or of all the players. | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.listLandClaims | |||
/admin.listLandClaims <player> | |||
/admin.listLandClaimsOwners | |||
* Description: List all the land claims with their owners. | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.listLandClaimsOwners [minOwnersNumber] | |||
/admin.notifyAll | |||
* Description: Notifies all players on the server. | |||
Important: wrap the "message text in quotes"! | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.notifyAll <message> | |||
/opAdd | /opAdd | ||
| Line 31: | Line 51: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/opAdd [character] | /opAdd [character] | ||
/admin.operator.add [character] | /admin.operator.add [character] | ||
/opList | /opList | ||
| Line 39: | Line 59: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/opList | /opList | ||
/admin.operator.list | /admin.operator.list | ||
/opRemove | /opRemove | ||
| Line 47: | Line 67: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/opRemove [character] | /opRemove [character] | ||
/admin.operator.remove [character] | /admin.operator.remove [character] | ||
/pwn | /pwn | ||
/admin.pwn | /admin.pwn | ||
* Description: Special debug command to add useful items to the player | * Description: Special debug command to add useful items to the player character. | ||
* Type: server (operator only) | |||
* Usage: | |||
/pwn [player] | |||
/admin.pwn [player] | |||
/admin.setRaidingWindow | |||
* Description: Set raiding window. Please ensure you're using a correct UTC offset! | |||
To disable raiding protection completely, please set 24 hours duration from any hour with any UTC offset. | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.setRaidingWindow <UTC> <fromHour> <duration> | |||
/admin.spawnAll | |||
* Description: Executes all spawn scripts. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/admin.spawnAll | |||
/admin. | |||
(/)help | (/)help | ||
| Line 64: | Line 96: | ||
* Type: client & server (operator only) | * Type: client & server (operator only) | ||
* Usage: | * Usage: | ||
/help [searchCommand] | /help [searchCommand] | ||
/console.help [searchCommand] | /console.help [searchCommand] | ||
(/)console.logSeverity | (/)console.logSeverity | ||
| Line 71: | Line 103: | ||
* Type: client & server (operator only) | * Type: client & server (operator only) | ||
* Usage: | * Usage: | ||
/console.logSeverity [severity] | /console.logSeverity [severity] | ||
/debug.breakRoads | |||
* Description: Replace roads with broken roads according to a special position-derived algorithm. Can be run multiple times as further executions will not do any changes to the already replaced roads. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.breakRoads | |||
(/)debug.findInvalidNames | |||
* Description: Finds prototypes which have invalid names. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/debug.findInvalidNames | |||
(/)debug.findNameCollisions | |||
* Description: Finds prototypes which have the duplicate name. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/debug.findNameCollisions | |||
/debug.forcePragmiumSourceUpdate | |||
* Description: Forces update of all pragmium source minerals in the game. They will attempt to spawn nodes and guardian creatures. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.forcePragmiumSourceUpdate | |||
(/)gc | (/)gc | ||
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* Type: client & server (operator only) | * Type: client & server (operator only) | ||
* Usage: | * Usage: | ||
/gc | /gc | ||
/debug.gc | /debug.gc | ||
(/)debug.listRecipes | (/)debug.listRecipes | ||
* Description: Lists all the recipes and buildings and their status (except for | * Description: Lists all the recipes and buildings and their status (except for recipes/buildings that already belong to any technology nodes). This command is used to find orphaned recipes/buildings. | ||
recipes/buildings that already belong to any technology nodes). This command is | |||
used to find orphaned recipes/buildings. | |||
* Type: client & server (operator only) | * Type: client & server (operator only) | ||
* Usage: | * Usage: | ||
/debug.listRecipes <AutoUnlocked|Unavailable> | /debug.listRecipes <AutoUnlocked|Unavailable> | ||
/debug.printConnectionStats | |||
* Description: Print network stats for all the connected clients | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.printConnectionStats | |||
/debug.setAllStructuresHP | /debug.setAllStructuresHP | ||
* Description: Set structures bar to % of the max value to all structures in | * Description: Set structures bar to % of the max value to all structures in the world. Percent is specified as value from 0 to 100. | ||
the | * Type: server (operator only) | ||
* Usage: | |||
/debug.setAllStructuresHP <hpPercent> | |||
/debug.setItemsCharge | |||
* Description: Modifies charge/fuel amount of all items in player's inventory/equipment/hotbar to match the required charge percent (provided as value from 0 to 100). | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/debug. | /debug.setItemsCharge [chargePercent] [character] | ||
/debug.setItemsDurability | |||
* Description: Modifies durability of all items in player's inventory/equipment/hotbar to match the required durability percent (provided as value from 0 to 100). | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.setItemsDurability [durabilityPercent] [character] | |||
(/)debug.showTechStatistics | (/)debug.showTechStatistics | ||
| Line 100: | Line 171: | ||
* Type: client & server (operator only) | * Type: client & server (operator only) | ||
* Usage: | * Usage: | ||
/debug.showTechStatistics | /debug.showTechStatistics | ||
/debug.testRaidblock | |||
* Description: Test server raid blockΓÇötries to enable it for the base. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.testRaidblock [character] | |||
/debug.testRaidblock <x> <y> | |||
/kit | /kit | ||
/demo.kit | /demo.kit | ||
* Description: Adds sets of items according to specified category to the player | * Description: Adds sets of items according to specified category to the player character. | ||
character. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/kit [category] [player] | /kit [category] [player] | ||
/demo.kit [category] [player] | /demo.kit [category] [player] | ||
/spawn | /spawn | ||
/mobs.spawn | /mobs.spawn | ||
* Description: Spawns a mob of the specified type to the specified tile | * Description: Spawns a mob of the specified type to the specified tile position in the world or near the specified character, depending on arguments used. | ||
position in the world or near the specified character, depending on arguments | |||
used. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/spawn <protoMob> [nearPlayer] | /spawn <protoMob> [nearPlayer] | ||
/spawn <protoMob> <x> <y> | /spawn <protoMob> <x> <y> | ||
/mobs.spawn <protoMob> [nearPlayer] | /mobs.spawn <protoMob> [nearPlayer] | ||
/mobs.spawn <protoMob> <x> <y> | /mobs.spawn <protoMob> <x> <y> | ||
/ban | /ban | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/ban <playerName> | /ban <playerName> | ||
/mod.blackList.add <playerName> | /mod.blackList.add <playerName> | ||
/mod.blackList.print | /mod.blackList.print | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.blackList.print | /mod.blackList.print | ||
/mod.blackList.remove | /mod.blackList.remove | ||
| Line 141: | Line 216: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.blackList.remove <playerName> | /mod.blackList.remove <playerName> | ||
/kick | /kick | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/kick <character> [minutes] | /kick <character> [minutes] | ||
/mod.kickList.add <character> [minutes] | /mod.kickList.add <character> [minutes] | ||
/mod.kickList.print | /mod.kickList.print | ||
| Line 155: | Line 230: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.kickList.print | /mod.kickList.print | ||
/mod.kickList.remove | /mod.kickList.remove | ||
* Description: Un-kicks the player (remove from the temporary kick list on the | * Description: Un-kicks the player (remove from the temporary kick list on the server). | ||
server). | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.kickList.remove <playerName> | /mod.kickList.remove <playerName> | ||
/mute | /mute | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mute <character> [minutes] | /mute <character> [minutes] | ||
/mod.muteList.add <character> [minutes] | /mod.muteList.add <character> [minutes] | ||
/mod.muteList.print | /mod.muteList.print | ||
| Line 176: | Line 250: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.muteList.print | /mod.muteList.print | ||
/mod.muteList.remove | /mod.muteList.remove | ||
* Description: Un-mutes the player (remove from the temporary mute list on the | * Description: Un-mutes the player (remove from the temporary mute list on the server). | ||
server). | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.muteList.remove <playerName> | /mod.muteList.remove <playerName> | ||
/whiteListAdd | /whiteListAdd | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/whiteListAdd <playerName> | /whiteListAdd <playerName> | ||
/mod.whiteList.add <playerName> | /mod.whiteList.add <playerName> | ||
/mod.whiteList.enabled | /mod.whiteList.enabled | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.whiteList.enabled [isEnabled] | /mod.whiteList.enabled [isEnabled] | ||
/mod.whiteList.print | /mod.whiteList.print | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.whiteList.print | /mod.whiteList.print | ||
/mod.whiteList.remove | /mod.whiteList.remove | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/mod.whiteList.remove <playerName> | /mod.whiteList.remove <playerName> | ||
/player.addLP | /player.addLP | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.addLP <learningPoints> [player] | /player.addLP <learningPoints> [player] | ||
/player.discoverMap | /player.discoverMap | ||
| Line 221: | Line 294: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.discoverMap [player] | /player.discoverMap [player] | ||
/pos | /pos | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/pos [player] | /pos [player] | ||
/player.getPosition [player] | /player.getPosition [player] | ||
/heal | /heal | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/heal [player] | /heal [player] | ||
/player.heal [player] | /player.heal [player] | ||
/addItem | /addItem | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/addItem <item> [count] [player] | /addItem <item> [count] [player] | ||
/player.items.add <item> [count] [player] | /player.items.add <item> [count] [player] | ||
/player.items.reset | /player.items.reset | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.items.reset [player] | /player.items.reset [player] | ||
/killMe | /killMe | ||
/player.killMe | /player.killMe | ||
* Description: Kills you. Use when you desperately need to get rid of yourself | * Description: Kills you. Use when you desperately need to get rid of yourself and respawn. You cannot kill yourself more often than once in 5 minutes. | ||
and respawn. You cannot kill yourself more often than once in 5 minutes. | |||
* Type: server | * Type: server | ||
* Usage: | * Usage: | ||
/killMe | /killMe | ||
/player.killMe | /player.killMe | ||
(/)player.printFinalCache | |||
* Description: Prints the current final stats cache of the player character. | |||
It lists all the applied stats with their sources. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/player.printFinalCache [player] | |||
/creative | /creative | ||
/player.setCreativeMode | /player.setCreativeMode | ||
* Description: Toggles creative mode. | * Description: Toggles creative mode. | ||
This mode allows you to build without using any resources also skipping the | This mode allows you to build without using any resources also skipping the entire build phases. | ||
entire build phases. | |||
This mode is enabled by default in the Editor mode. | This mode is enabled by default in the Editor mode. | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/creative <isEnabled> [character] | /creative <isEnabled> [character] | ||
/player.setCreativeMode <isEnabled> [character] | /player.setCreativeMode <isEnabled> [character] | ||
/player.setEnergy | /player.setEnergy | ||
* Description: Sets energy value to a player character. The energy value is | * Description: Sets energy value to a player character. The energy value is automatically clamped into the available range. | ||
automatically clamped into the available range. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.setEnergy <energy> [character] | /player.setEnergy <energy> [character] | ||
/player.setFood | /player.setFood | ||
* Description: Sets food value to a player character. The food value is | * Description: Sets food value to a player character. The food value is automatically clamped into the available range. | ||
automatically clamped into the available range. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.setFood <food> [character] | /player.setFood <food> [character] | ||
/player.setHealth | /player.setHealth | ||
* Description: Sets health value to a player character. The health value is | * Description: Sets health value to a player character. The health value is automatically clamped into the available range. | ||
automatically clamped into the available range. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.setHealth <health> [character] | /player.setHealth <health> [character] | ||
/god | /god | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/god [isEnabled] [character] | /god [isEnabled] [character] | ||
/player.setInvincibility [isEnabled] [character] | /player.setInvincibility [isEnabled] [character] | ||
/player.setLP | /player.setLP | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.setLP <learningPoints> [player] | /player.setLP <learningPoints> [player] | ||
/player.setMobMode | /player.setMobMode | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.setMobMode <isEnabled> [character] | /player.setMobMode <isEnabled> [character] | ||
/player.setNewbieMode | /player.setNewbieMode | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.setNewbieMode <isEnabled> [character] | /player.setNewbieMode <isEnabled> [character] | ||
/spectator | /spectator | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/spectator <isEnabled> [character] | /spectator <isEnabled> [character] | ||
/player.setSpectatorMode <isEnabled> [character] | /player.setSpectatorMode <isEnabled> [character] | ||
/player.setWater | /player.setWater | ||
* Description: Sets water value to a player character. The water value is | * Description: Sets water value to a player character. The water value is automatically clamped into the available range. | ||
automatically clamped into the available range. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/player.setWater <water> [character] | /player.setWater <water> [character] | ||
/tp | /tp | ||
/player.teleport | /player.teleport | ||
* Description: Teleports a player character to the specified tile position in | * Description: Teleports a player character to the specified tile position in the world or to another player depending on arguments used. | ||
the world or to another player depending on arguments used. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/tp <toPlayer> [player] | /tp <toPlayer> [player] | ||
/tp <x> <y> [player] | /tp <x> <y> [player] | ||
/player.teleport <toPlayer> [player] | /player.teleport <toPlayer> [player] | ||
/player.teleport <x> <y> [player] | /player.teleport <x> <y> [player] | ||
/quest.add | /quest.add | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/quest.add <quest> [player] | /quest.add <quest> [player] | ||
/quest.addAll | /quest.addAll | ||
* Description: Add all quests to a player (even if prerequisites are not | * Description: Add all quests to a player (even if prerequisites are not satisfied). | ||
satisfied). | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/quest.addAll [player] | /quest.addAll [player] | ||
/quest.complete | /quest.complete | ||
* Description: Complete a specific active quest for player (even if | * Description: Complete a specific active quest for player (even if prerequisites are not satisfied). | ||
prerequisites are not satisfied). | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/quest.complete <quest> [player] | /quest.complete <quest> [player] | ||
/quest.completeAll | /quest.completeAll | ||
* Description: Complete all quests to a player (even if the quest is not added | * Description: Complete all quests to a player (even if the quest is not added or the prerequisites are not satisfied). | ||
or the prerequisites are not satisfied). | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/quest.completeAll [player] | /quest.completeAll [player] | ||
/quest.completeAllActive | /quest.completeAllActive | ||
* Description: Complete all active quests to a player (even if prerequisites | * Description: Complete all active quests to a player (even if prerequisites are not satisfied). | ||
are not satisfied). | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/quest.completeAllActive [player] | /quest.completeAllActive [player] | ||
/quest.remove | /quest.remove | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/quest.remove <quest> [player] | /quest.remove <quest> [player] | ||
/quest.removeAll | /quest.removeAll | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/quest.removeAll [player] | /quest.removeAll [player] | ||
/quest.reset | /quest.reset | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/quest.reset <quest> [player] | /quest.reset <quest> [player] | ||
/skills.addExp | /skills.addExp | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/skills.addExp <skill> <exp> [player] | /skills.addExp <skill> <exp> [player] | ||
/skills.list | /skills.list | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/skills.list [player] | /skills.list [player] | ||
/skills.resetAll | /skills.resetAll | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/skills.resetAll [player] | /skills.resetAll [player] | ||
/skills.set | /skills.set | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/skills.set <skill> [level] [player] | /skills.set <skill> [level] [player] | ||
/skills.setAll | /skills.setAll | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/skills.setAll [level] [player] | /skills.setAll [level] [player] | ||
/statusEffects.add | /statusEffects.add | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/statusEffects.add <statusEffect> [intensityToAdd] [player] | /statusEffects.add <statusEffect> [intensityToAdd] [player] | ||
/statusEffects.addAll | /statusEffects.addAll | ||
* Description: Adds all possible status effects (some of them will be | * Description: Adds all possible status effects (some of them will be immediately remowed, however, as they cannot exist together). | ||
immediately remowed, however, as they cannot exist together). | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/statusEffects.addAll [player] | /statusEffects.addAll [player] | ||
/statusEffects.remove | /statusEffects.remove | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/statusEffects.remove <statusEffect> [player] | /statusEffects.remove <statusEffect> [player] | ||
/statusEffects.reset | /statusEffects.reset | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/statusEffects.reset [player] | /statusEffects.reset [player] | ||
/tech.addAll | /tech.addAll | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/tech.addAll [player] | /tech.addAll [player] | ||
/tech.addAllGroups | /tech.addAllGroups | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/tech.addAllGroups [player] | /tech.addAllGroups [player] | ||
/tech.addGroup | /tech.addGroup | ||
| Line 469: | Line 537: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/tech.addGroup <group> [player] | /tech.addGroup <group> [player] | ||
/tech.addNode | /tech.addNode | ||
* Description: Add a tech node to a player. It will also add all other required | * Description: Add a tech node to a player. It will also add all other required nodes if there's a conflict. | ||
nodes if there's a conflict. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/tech.addNode <node> [player] | /tech.addNode <node> [player] | ||
/tech.removeAll | /tech.removeAll | ||
| Line 482: | Line 549: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/tech.removeAll [player] | /tech.removeAll [player] | ||
/tech.removeGroup | /tech.removeGroup | ||
| Line 488: | Line 555: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/tech.removeGroup <group> [player] | /tech.removeGroup <group> [player] | ||
/tech.removeNode | /tech.removeNode | ||
| Line 494: | Line 561: | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/tech.removeNode <node> [player] | /tech.removeNode <node> [player] | ||
/tech.resetTechTreeAndRefundLP | |||
* Description: Reset player's tech tree and refund all the LP. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.resetTechTreeAndRefundLP [player] | |||
/tech.setGroupCompletion | /tech.setGroupCompletion | ||
* Description: Add tech group and enable nodes to have desired percent of | * Description: Add tech group and enable nodes to have desired percent of completion (value from 0 to 1, inclusive) to a player. This is useful when you need a particular tech group to have some nodes, but not all. | ||
completion (value from 0 to 1, inclusive) to a player. This is useful when you | * Type: server (operator only) | ||
need a particular tech group to have some nodes, but not all. | * Usage: | ||
/tech.setGroupCompletion <techGroup> <completionPercent> [player] | |||
/world.activateBaseRaidblock | |||
* Description: Activates raidblock status for the base where character is present now. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/ | /world.activateBaseRaidblock [character] | ||
/world.destroy | /world.destroy | ||
* Description: Destroys the closest world object in the player character | * Description: Destroys the closest world object in the player character position or neighbor tiles. | ||
position or neighbor tiles. | You can use this to destroy any buildings or objects such as resources. | ||
You can use this to destroy any buildings or objects such as resources. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/world.destroy [character] | /world.destroy [character] | ||
/world.destroy <x> <y> | /world.destroy <x> <y> | ||
/place | |||
/world.place | /world.place | ||
* Description: Places a world object in the player character position or in any | * Description: Places a static world object in the player character position or in any specified position. | ||
specified position. | You can use this to spawn new buildings and resources. | ||
You can use this to spawn new buildings and resources. | You need to provide a player character name to place an object in its position. | ||
You need to provide a player character name to place | Please note that the character must be in spectator mode. | ||
position. | |||
Please note that the character must be in spectator mode. | |||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/world.place <protoStaticWorldObject> [character] | /place <protoStaticWorldObject> [character] | ||
/world.place < | /place <objTypeName> <x> <y> | ||
/world.place <protoStaticWorldObject> [character] | |||
/world.place <objTypeName> <x> <y> | |||
/world.setTimeOfDay | /world.setTimeOfDay | ||
* Description: Forces specified time of day on | * Description: Forces specified time of day on the server. | ||
To reset please execute this command without any arguments. | To reset please execute this command without any arguments. | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/world.setTimeOfDay [hour] [minute] | /world.setTimeOfDay [hour] [minute] | ||
/spawnVehicle | |||
/world.spawnVehicle | |||
* Description: Spawns a vehicle in the player character position or in any specified position. | |||
You need to provide a player character name to place a vehicle in its position. | |||
Please note that the character must be in spectator mode. | |||
* Type: server (operator only) | |||
* Usage: | |||
/spawnVehicle <protoDynamicWorldObject> [character] | |||
/spawnVehicle <objTypeName> <x> <y> | |||
/world.spawnVehicle <protoDynamicWorldObject> [character] | |||
/world.spawnVehicle <objTypeName> <x> <y> | |||
</pre> | </pre> | ||
Revision as of 23:11, 7 February 2020
CryoFall server commands
Please read the Server Setup Guide first.
This is just a list of all the server console commands.
You need to execute them right from the game by using in-game console as described in the Server Setup Guide.
Most of these commands are requiring server operator access.
Server commands list
/admin.giveawayItem
* Description: Adds specified item(s) to all player characters.
* Type: server (operator only)
* Usage:
/admin.giveawayItem <item> [count]
/admin.giveawayLP
* Description: Adds specified item(s) to all player characters.
* Type: server (operator only)
* Usage:
/admin.giveawayLP <learningPoints>
/admin.listCreativeModePlayers
* Description: Lists players currently in creative mode
* Type: server (operator only)
* Usage:
/admin.listCreativeModePlayers
/admin.listLandClaims
* Description: List all the land claims of the specified player or of all the players.
* Type: server (operator only)
* Usage:
/admin.listLandClaims
/admin.listLandClaims <player>
/admin.listLandClaimsOwners
* Description: List all the land claims with their owners.
* Type: server (operator only)
* Usage:
/admin.listLandClaimsOwners [minOwnersNumber]
/admin.notifyAll
* Description: Notifies all players on the server.
Important: wrap the "message text in quotes"!
* Type: server (operator only)
* Usage:
/admin.notifyAll <message>
/opAdd
/admin.operator.add
* Description: Adds server operator.
* Type: server (operator only)
* Usage:
/opAdd [character]
/admin.operator.add [character]
/opList
/admin.operator.list
* Description: Lists server operators.
* Type: server (operator only)
* Usage:
/opList
/admin.operator.list
/opRemove
/admin.operator.remove
* Description: Removes server operator.
* Type: server (operator only)
* Usage:
/opRemove [character]
/admin.operator.remove [character]
/pwn
/admin.pwn
* Description: Special debug command to add useful items to the player character.
* Type: server (operator only)
* Usage:
/pwn [player]
/admin.pwn [player]
/admin.setRaidingWindow
* Description: Set raiding window. Please ensure you're using a correct UTC offset!
To disable raiding protection completely, please set 24 hours duration from any hour with any UTC offset.
* Type: server (operator only)
* Usage:
/admin.setRaidingWindow <UTC> <fromHour> <duration>
/admin.spawnAll
* Description: Executes all spawn scripts.
* Type: server (operator only)
* Usage:
/admin.spawnAll
(/)help
(/)console.help
* Description: Prints information about all the available console commands.
* Type: client & server (operator only)
* Usage:
/help [searchCommand]
/console.help [searchCommand]
(/)console.logSeverity
* Description: Gets or sets current log severity.
* Type: client & server (operator only)
* Usage:
/console.logSeverity [severity]
/debug.breakRoads
* Description: Replace roads with broken roads according to a special position-derived algorithm. Can be run multiple times as further executions will not do any changes to the already replaced roads.
* Type: server (operator only)
* Usage:
/debug.breakRoads
(/)debug.findInvalidNames
* Description: Finds prototypes which have invalid names.
* Type: client & server (operator only)
* Usage:
/debug.findInvalidNames
(/)debug.findNameCollisions
* Description: Finds prototypes which have the duplicate name.
* Type: client & server (operator only)
* Usage:
/debug.findNameCollisions
/debug.forcePragmiumSourceUpdate
* Description: Forces update of all pragmium source minerals in the game. They will attempt to spawn nodes and guardian creatures.
* Type: server (operator only)
* Usage:
/debug.forcePragmiumSourceUpdate
(/)gc
(/)debug.gc
* Description: Invoke GC (garbage collection).
* Type: client & server (operator only)
* Usage:
/gc
/debug.gc
(/)debug.listRecipes
* Description: Lists all the recipes and buildings and their status (except for recipes/buildings that already belong to any technology nodes). This command is used to find orphaned recipes/buildings.
* Type: client & server (operator only)
* Usage:
/debug.listRecipes <AutoUnlocked|Unavailable>
/debug.printConnectionStats
* Description: Print network stats for all the connected clients
* Type: server (operator only)
* Usage:
/debug.printConnectionStats
/debug.setAllStructuresHP
* Description: Set structures bar to % of the max value to all structures in the world. Percent is specified as value from 0 to 100.
* Type: server (operator only)
* Usage:
/debug.setAllStructuresHP <hpPercent>
/debug.setItemsCharge
* Description: Modifies charge/fuel amount of all items in player's inventory/equipment/hotbar to match the required charge percent (provided as value from 0 to 100).
* Type: server (operator only)
* Usage:
/debug.setItemsCharge [chargePercent] [character]
/debug.setItemsDurability
* Description: Modifies durability of all items in player's inventory/equipment/hotbar to match the required durability percent (provided as value from 0 to 100).
* Type: server (operator only)
* Usage:
/debug.setItemsDurability [durabilityPercent] [character]
(/)debug.showTechStatistics
* Description: Provides detailed statistics for all technology in the game.
* Type: client & server (operator only)
* Usage:
/debug.showTechStatistics
/debug.testRaidblock
* Description: Test server raid blockΓÇötries to enable it for the base.
* Type: server (operator only)
* Usage:
/debug.testRaidblock [character]
/debug.testRaidblock <x> <y>
/kit
/demo.kit
* Description: Adds sets of items according to specified category to the player character.
* Type: server (operator only)
* Usage:
/kit [category] [player]
/demo.kit [category] [player]
/spawn
/mobs.spawn
* Description: Spawns a mob of the specified type to the specified tile position in the world or near the specified character, depending on arguments used.
* Type: server (operator only)
* Usage:
/spawn <protoMob> [nearPlayer]
/spawn <protoMob> <x> <y>
/mobs.spawn <protoMob> [nearPlayer]
/mobs.spawn <protoMob> <x> <y>
/ban
/mod.blackList.add
* Description: Adds a player name into the blacklist.
* Type: server (operator only)
* Usage:
/ban <playerName>
/mod.blackList.add <playerName>
/mod.blackList.print
* Description: Prints the blacklist content.
* Type: server (operator only)
* Usage:
/mod.blackList.print
/mod.blackList.remove
* Description: Removes a player name from the blacklist.
* Type: server (operator only)
* Usage:
/mod.blackList.remove <playerName>
/kick
/mod.kickList.add
* Description: Kicks the player from the server for the defined amount of time.
* Type: server (operator only)
* Usage:
/kick <character> [minutes]
/mod.kickList.add <character> [minutes]
/mod.kickList.print
* Description: Prints the kicked players list content.
* Type: server (operator only)
* Usage:
/mod.kickList.print
/mod.kickList.remove
* Description: Un-kicks the player (remove from the temporary kick list on the server).
* Type: server (operator only)
* Usage:
/mod.kickList.remove <playerName>
/mute
/mod.muteList.add
* Description: Mutes the player on the server for the defined amount of time.
* Type: server (operator only)
* Usage:
/mute <character> [minutes]
/mod.muteList.add <character> [minutes]
/mod.muteList.print
* Description: Prints the muted players list content.
* Type: server (operator only)
* Usage:
/mod.muteList.print
/mod.muteList.remove
* Description: Un-mutes the player (remove from the temporary mute list on the server).
* Type: server (operator only)
* Usage:
/mod.muteList.remove <playerName>
/whiteListAdd
/mod.whiteList.add
* Description: Adds a player name into the whitelist.
* Type: server (operator only)
* Usage:
/whiteListAdd <playerName>
/mod.whiteList.add <playerName>
/mod.whiteList.enabled
* Description: Enables or disables the whitelist
* Type: server (operator only)
* Usage:
/mod.whiteList.enabled [isEnabled]
/mod.whiteList.print
* Description: Prints the whitelist content.
* Type: server (operator only)
* Usage:
/mod.whiteList.print
/mod.whiteList.remove
* Description: Removes a player name from the whitelist.
* Type: server (operator only)
* Usage:
/mod.whiteList.remove <playerName>
/player.addLP
* Description: Add technology learning points value for a player character.
* Type: server (operator only)
* Usage:
/player.addLP <learningPoints> [player]
/player.discoverMap
* Description: Discover whole map for the player character.
* Type: server (operator only)
* Usage:
/player.discoverMap [player]
/pos
/player.getPosition
* Description: Get the world position of a player character.
* Type: server (operator only)
* Usage:
/pos [player]
/player.getPosition [player]
/heal
/player.heal
* Description: Restore 100% of the player character health, energy, etc.
* Type: server (operator only)
* Usage:
/heal [player]
/player.heal [player]
/addItem
/player.items.add
* Description: Adds specified item(s) to a player character.
* Type: server (operator only)
* Usage:
/addItem <item> [count] [player]
/player.items.add <item> [count] [player]
/player.items.reset
* Description: Removes all items from a given player character.
* Type: server (operator only)
* Usage:
/player.items.reset [player]
/killMe
/player.killMe
* Description: Kills you. Use when you desperately need to get rid of yourself and respawn. You cannot kill yourself more often than once in 5 minutes.
* Type: server
* Usage:
/killMe
/player.killMe
(/)player.printFinalCache
* Description: Prints the current final stats cache of the player character.
It lists all the applied stats with their sources.
* Type: client & server (operator only)
* Usage:
/player.printFinalCache [player]
/creative
/player.setCreativeMode
* Description: Toggles creative mode.
This mode allows you to build without using any resources also skipping the entire build phases.
This mode is enabled by default in the Editor mode.
* Type: server (operator only)
* Usage:
/creative <isEnabled> [character]
/player.setCreativeMode <isEnabled> [character]
/player.setEnergy
* Description: Sets energy value to a player character. The energy value is automatically clamped into the available range.
* Type: server (operator only)
* Usage:
/player.setEnergy <energy> [character]
/player.setFood
* Description: Sets food value to a player character. The food value is automatically clamped into the available range.
* Type: server (operator only)
* Usage:
/player.setFood <food> [character]
/player.setHealth
* Description: Sets health value to a player character. The health value is automatically clamped into the available range.
* Type: server (operator only)
* Usage:
/player.setHealth <health> [character]
/god
/player.setInvincibility
* Description: Sets invincibility to a player character.
* Type: server (operator only)
* Usage:
/god [isEnabled] [character]
/player.setInvincibility [isEnabled] [character]
/player.setLP
* Description: Set technology learning points value for a player character.
* Type: server (operator only)
* Usage:
/player.setLP <learningPoints> [player]
/player.setMobMode
* Description: Toggles mob mode (player mimicking a particular mob).
* Type: server (operator only)
* Usage:
/player.setMobMode <isEnabled> [character]
/player.setNewbieMode
* Description: Toggles newbie protection.
* Type: server (operator only)
* Usage:
/player.setNewbieMode <isEnabled> [character]
/spectator
/player.setSpectatorMode
* Description: Toggles spectator mode.
* Type: server (operator only)
* Usage:
/spectator <isEnabled> [character]
/player.setSpectatorMode <isEnabled> [character]
/player.setWater
* Description: Sets water value to a player character. The water value is automatically clamped into the available range.
* Type: server (operator only)
* Usage:
/player.setWater <water> [character]
/tp
/player.teleport
* Description: Teleports a player character to the specified tile position in the world or to another player depending on arguments used.
* Type: server (operator only)
* Usage:
/tp <toPlayer> [player]
/tp <x> <y> [player]
/player.teleport <toPlayer> [player]
/player.teleport <x> <y> [player]
/quest.add
* Description: Add quest to a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.add <quest> [player]
/quest.addAll
* Description: Add all quests to a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.addAll [player]
/quest.complete
* Description: Complete a specific active quest for player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.complete <quest> [player]
/quest.completeAll
* Description: Complete all quests to a player (even if the quest is not added or the prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.completeAll [player]
/quest.completeAllActive
* Description: Complete all active quests to a player (even if prerequisites are not satisfied).
* Type: server (operator only)
* Usage:
/quest.completeAllActive [player]
/quest.remove
* Description: Remove quest from a player (if exist).
* Type: server (operator only)
* Usage:
/quest.remove <quest> [player]
/quest.removeAll
* Description: Remove all quests from a player.
* Type: server (operator only)
* Usage:
/quest.removeAll [player]
/quest.reset
* Description: Reset quest to a player (if exist).
* Type: server (operator only)
* Usage:
/quest.reset <quest> [player]
/skills.addExp
* Description: Add skill experience for a specified skill.
* Type: server (operator only)
* Usage:
/skills.addExp <skill> <exp> [player]
/skills.list
* Description: Print full list of skills of a player.
* Type: server (operator only)
* Usage:
/skills.list [player]
/skills.resetAll
* Description: Reset all the player skills.
* Type: server (operator only)
* Usage:
/skills.resetAll [player]
/skills.set
* Description: Set a given skill for a player.
* Type: server (operator only)
* Usage:
/skills.set <skill> [level] [player]
/skills.setAll
* Description: Set specific level for all skills of a player.
* Type: server (operator only)
* Usage:
/skills.setAll [level] [player]
/statusEffects.add
* Description: Adds specified status effect to a player character.
* Type: server (operator only)
* Usage:
/statusEffects.add <statusEffect> [intensityToAdd] [player]
/statusEffects.addAll
* Description: Adds all possible status effects (some of them will be immediately remowed, however, as they cannot exist together).
* Type: server (operator only)
* Usage:
/statusEffects.addAll [player]
/statusEffects.remove
* Description: Removes specified status effect from a player character.
* Type: server (operator only)
* Usage:
/statusEffects.remove <statusEffect> [player]
/statusEffects.reset
* Description: Remove all status effects.
* Type: server (operator only)
* Usage:
/statusEffects.reset [player]
/tech.addAll
* Description: Add all tech groups and all nodes to a player.
* Type: server (operator only)
* Usage:
/tech.addAll [player]
/tech.addAllGroups
* Description: Add all tech groups to a player (without their nodes).
* Type: server (operator only)
* Usage:
/tech.addAllGroups [player]
/tech.addGroup
* Description: Add a particular tech group to a player.
* Type: server (operator only)
* Usage:
/tech.addGroup <group> [player]
/tech.addNode
* Description: Add a tech node to a player. It will also add all other required nodes if there's a conflict.
* Type: server (operator only)
* Usage:
/tech.addNode <node> [player]
/tech.removeAll
* Description: Remove all tech groups/nodes from a player.
* Type: server (operator only)
* Usage:
/tech.removeAll [player]
/tech.removeGroup
* Description: Remove a tech group from a player.
* Type: server (operator only)
* Usage:
/tech.removeGroup <group> [player]
/tech.removeNode
* Description: Remove a tech node from a player.
* Type: server (operator only)
* Usage:
/tech.removeNode <node> [player]
/tech.resetTechTreeAndRefundLP
* Description: Reset player's tech tree and refund all the LP.
* Type: server (operator only)
* Usage:
/tech.resetTechTreeAndRefundLP [player]
/tech.setGroupCompletion
* Description: Add tech group and enable nodes to have desired percent of completion (value from 0 to 1, inclusive) to a player. This is useful when you need a particular tech group to have some nodes, but not all.
* Type: server (operator only)
* Usage:
/tech.setGroupCompletion <techGroup> <completionPercent> [player]
/world.activateBaseRaidblock
* Description: Activates raidblock status for the base where character is present now.
* Type: server (operator only)
* Usage:
/world.activateBaseRaidblock [character]
/world.destroy
* Description: Destroys the closest world object in the player character position or neighbor tiles.
You can use this to destroy any buildings or objects such as resources.
* Type: server (operator only)
* Usage:
/world.destroy [character]
/world.destroy <x> <y>
/place
/world.place
* Description: Places a static world object in the player character position or in any specified position.
You can use this to spawn new buildings and resources.
You need to provide a player character name to place an object in its position.
Please note that the character must be in spectator mode.
* Type: server (operator only)
* Usage:
/place <protoStaticWorldObject> [character]
/place <objTypeName> <x> <y>
/world.place <protoStaticWorldObject> [character]
/world.place <objTypeName> <x> <y>
/world.setTimeOfDay
* Description: Forces specified time of day on the server.
To reset please execute this command without any arguments.
* Type: server (operator only)
* Usage:
/world.setTimeOfDay [hour] [minute]
/spawnVehicle
/world.spawnVehicle
* Description: Spawns a vehicle in the player character position or in any specified position.
You need to provide a player character name to place a vehicle in its position.
Please note that the character must be in spectator mode.
* Type: server (operator only)
* Usage:
/spawnVehicle <protoDynamicWorldObject> [character]
/spawnVehicle <objTypeName> <x> <y>
/world.spawnVehicle <protoDynamicWorldObject> [character]
/world.spawnVehicle <objTypeName> <x> <y>