VoidExpanse/scope-ship: Difference between revisions

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Line 17: Line 17:
* int: quantity - amount added
* int: quantity - amount added
* string: type - "item" or "resource"|
* string: type - "item" or "resource"|
<pre style="margin:0px;">var obj = ship.Add(24556, "SomeItem2", 5);</pre> |
<pre style="margin:0px;">var obj = ship.AddItem(24556, "SomeItem2", 5);</pre> |
Adds item to ship's inventory.
Adds item to ship's inventory.
}}
}}
Line 49: Line 49:
void|
void|
<pre style="margin:0px;">ship.RemoveItemByType(24556, "SomeItem2");</pre> |
<pre style="margin:0px;">ship.RemoveItemByType(24556, "SomeItem2");</pre> |
Removes item from PLAYER's inventory by type. If there's no item of specified type in ship's
inventory, nothing will happen.
}}
{{Scripting_api|RemoveItemByTypeCount|
* int: ship_id
* string: item_xml_type
* int: quantity|
void|
<pre style="margin:0px;">ship.RemoveItemByTypeCount(24556, "SomeItem2", 5);</pre> |
Removes item from PLAYER's inventory by type. If there's no item of specified type in ship's
Removes item from PLAYER's inventory by type. If there's no item of specified type in ship's
inventory, nothing will happen.
inventory, nothing will happen.
Line 144: Line 154:
Useful in quests.
Useful in quests.
}}
}}
{{Scripting_api|HasItemOfTypeEquipped|
* int: ship_id
* string: item_id|
bool: if player's ship has item of specified type equipped|
<pre style="margin:0px;">var hasItem = ship.HasItemOfTypeEquipped(24556, "SomeItem1");</pre> |
Useful in quests.
}}
{{Scripting_api|CountItemOfType|
* int: ship_id
* string: item_id|
int: count|
<pre style="margin:0px;">var quantity = ship.CountItemOfType(24556, "SomeItem1");</pre> |
Useful in quests.
}}
{{Scripting_api|CountItemOfType|
* int: ship_id
* string: item_id|
int: count|
<pre style="margin:0px;">var quantity = ship.CountItemOfType(24556, "SomeItem1");</pre> |
Useful in quests.
}}


{{Scripting_api|GetBuffs|
{{Scripting_api|GetBuffs|
Line 258: Line 294:
<pre style="margin:0px;">var skills = ship.GetSkills(24556);</pre> |
<pre style="margin:0px;">var skills = ship.GetSkills(24556);</pre> |
Returns all current skills of ship.
Returns all current skills of ship.
}}
{{Scripting_api|GetSkill|
* int: ship_id
* string: skill_id|
* int: skill level (or 0 if no skill)|
<pre style="margin:0px;">var skill = ship.GetSkill(24556,"some_skill_1");</pre> |
Returns level of specified skill, or 0 if the ship doesn't have that skill.
}}
}}


Line 273: Line 317:
}}
}}


{{Scripting_api|GetTags|
{{Scripting_api|GetTag|
* int: ship_id|
* int: ship_id
object: tags of a ship|
* string: tag_id|
<pre style="margin:0px;">var tags = ship.GetTags(24556);</pre> |
string: value of a tag or null|
<pre style="margin:0px;">var value = ship.GetTag(24556,"qwe");</pre> |
}}
}}


Line 395: Line 440:
Alters current value to specified value. Value will be clamped automatically between 0 and it's max value (which is governed by ship params.)
Alters current value to specified value. Value will be clamped automatically between 0 and it's max value (which is governed by ship params.)
}}
}}
{{Scripting_api|SetCurrentArea|
* int: ship_id
* string: area_id|
void|
<pre style="margin:0px;">ship.SetCurrentArea(24556, "command_deck");</pre> |
Sets current area of a player to specified one. Area determines in which section on a station NPC or player is.
}}
{{Scripting_api|GetCurrentArea|
* int: ship_id|
string: area_id|
<pre style="margin:0px;">var area = ship.GetCurrentArea(24556);</pre> |
Gets current area of the ship.
}}




Line 479: Line 541:
<pre style="margin:0px;">var dmg = ship.SetDamageByShip(24556, 44535);</pre> |
<pre style="margin:0px;">var dmg = ship.SetDamageByShip(24556, 44535);</pre> |
Gets damage by ship, which was set by ship.SetDamageByShip method.
Gets damage by ship, which was set by ship.SetDamageByShip method.
}}
{{Scripting_api|GetTotalCargoAmount|
* int: ship_id|
int: amount|
<pre style="margin:0px;">var value = ship.GetTotalCargoAmount(24556);</pre> |
Returns total current amount of cargo stored in a ship.
}}
}}

Latest revision as of 09:22, 20 April 2015


Scope ship

Used to get info and manipulate objects if type "ship".

Visibility: Global.

List of functions

AddItem
Arguments Returns Example
  • int: ship_id
  • string: xml_item_type
  • int: quantity

object:

  • int: quantity - amount added
  • string: type - "item" or "resource"
var obj = ship.AddItem(24556, "SomeItem2", 5);
Description

Adds item to ship's inventory.


AddItemToStorage
Arguments Returns Example
  • int: ship_id
  • string: xml_item_type
  • int: quantity

object:

  • int: quantity - amount added
  • string: type - "item" or "resource"
var obj = ship.AddItemToStorage(24556, "BFG", 0);
Description

Adds item to ship's storage, not inventory (only works on a base). Useful when you need to add new hull through scripts, but it cannot be added to inventory, only to storage.


RemoveItem
Arguments Returns Example
  • int: ship_id
  • int: item_id

void

ship.RemoveItem(24556, 5562);
Description

Removes item from ship's inventory.


RemoveItemByType
Arguments Returns Example
  • int: ship_id
  • string: item_xml_type

void

ship.RemoveItemByType(24556, "SomeItem2");
Description

Removes item from PLAYER's inventory by type. If there's no item of specified type in ship's inventory, nothing will happen.


RemoveItemByTypeCount
Arguments Returns Example
  • int: ship_id
  • string: item_xml_type
  • int: quantity

void

ship.RemoveItemByTypeCount(24556, "SomeItem2", 5);
Description

Removes item from PLAYER's inventory by type. If there's no item of specified type in ship's inventory, nothing will happen.


RemoveCargoByType
Arguments Returns Example
  • int: ship_id
  • string: cargo_type
  • (optional) int: cargo_quantity

void

ship.RemoveCargoByType(24556, "SomeCargo");
Description

Removes cargo from PLAYER's inventory by type. If there's no cargo of specified type in ship's inventory, nothing will happen.


AddSkillPointsToPlayer
Arguments Returns Example
  • string: player_name
  • int: skillpoints

void

ship.AddSkillPointsToPlayer("DLirry", 20);
Description

Adds skill points to specified player.


AddSkillPointsToShip
Arguments Returns Example
  • int: ship_id
  • int: skillpoints

void

ship.AddSkillPointsToShip(12335, 20);
Description

Adds skill points to specified ship (works only on player's ships, non-npc).


GetCargoAmount
Arguments Returns Example
  • int: ship_id
  • string: cargo_type

int: amount

var left = ship.GetCargoAmount(24556, "SomeCargo");
Description

Returns amount of specified cargo in player's inventory.


GetCoordinates
Arguments Returns Example
  • int: ship_id

vector2: coordinates

var coords = ship.GetCoordinates(24556);
Description

Returns current coordinates of specified ship. Alias of GetPosition.


GetShipsInScope
Arguments Returns Example
  • int: ship_id

array of int: ids

var ships = ship.GetShipsInScope(24556);
Description

Returns IDs of all ships, that are currently in specified ship's scope.


GetProjectilesInScope
Arguments Returns Example
  • int: ship_id

array of int: ids

var bullets = ship.GetProjectilesInScope(24556);
Description

Returns IDs of all projectiles, that are currently in specified ship's scope.


GetDistanceToObj
Arguments Returns Example
  • int: ship_id
  • int: object_id

double: distance

var dist = ship.GetDistanceToObj(24556, 25225);
Description

Returns distance from specified ship to specified object.


GetFreeInventorySlots
Arguments Returns Example
  • int: ship_id

int: number of free slots

var slotsNum= ship.GetFreeInventorySlots(24556);
Description

Returns number of empty inventory slots in ship's inventory.


HasCargoAmount
Arguments Returns Example
  • int: ship_id
  • string: cargo_type
  • int: amount

bool

var hasCargo = ship.HasCargoAmount(24556, "SomeCargo", 14);
Description

Checks if player has specified amount of cargo.


HasItemOfType
Arguments Returns Example
  • int: ship_id
  • string: item_id

bool: if player's ship has item of specified type

var hasItem = ship.HasItemOfType(24556, "SomeItem1");
Description

Useful in quests.


HasItemOfTypeEquipped
Arguments Returns Example
  • int: ship_id
  • string: item_id

bool: if player's ship has item of specified type equipped

var hasItem = ship.HasItemOfTypeEquipped(24556, "SomeItem1");
Description

Useful in quests.


CountItemOfType
Arguments Returns Example
  • int: ship_id
  • string: item_id

int: count

var quantity = ship.CountItemOfType(24556, "SomeItem1");
Description

Useful in quests.


CountItemOfType
Arguments Returns Example
  • int: ship_id
  • string: item_id

int: count

var quantity = ship.CountItemOfType(24556, "SomeItem1");
Description

Useful in quests.



GetBuffs
Arguments Returns Example
  • int: ship_id

array of objects:

  • int: caster - id of ship casted this active effect
  • double: time_left - time left
  • double: effect_base
  • double: effect_cap
  • double: effect_per_level
  • string: effect_type
var effects = ship.GetBuffs(24556);
Description

Returns all specified ship's active effects. Active effects are temporary effects, which are usually effects of consumables or devices.


GetBuffsCache
Arguments Returns Example
  • int: ship_id

array: key - value

var cache = ship.GetBuffsCache(24556);
Description

Returns current buffs cache. Used in FinalCacheCalculations.


GetCurrentValue
Arguments Returns Example
  • int: ship_id
  • string: name

double: current value with specified key

var val = ship.GetCurrentValue(24556, "structure");
Description

Returns current value of ship.


GetCurrentValuesList
Arguments Returns Example
  • int: ship_id

array: key -> value

var values = ship.GetCurrentValuesList(24556);
Description

Returns all current values of ship.



GetEquipment
Arguments Returns Example
  • int: ship_id

array: unique IDs (int) of equipped items

var equipment = ship.GetEquipment(24556);
Description

Returns current equipment of player's ship. Npc ship has no equipment, so it cannot be retreieved this way.


GetWeapons
Arguments Returns Example
  • int: ship_id

array: unique IDs (int) of equipped weapons

var weapons = ship.GetWeapons(24556);
Description

Returns currently equipped weapons of a ship. Npc ship has no equipment, so it cannot be retireved this way.


GetWeaponsOfType
Arguments Returns Example
  • int: ship_id
  • int: weapon_type (1 for energy, 2 for ballistic, 3 for missile)

array: unique IDs (int) of equipped weapons

var weapons = ship.GetWeapons(24556);
Description

Returns currently equipped weapons of a ship of a specified type. Npc ship has no equipment, so it cannot be retireved this way.


RefillAmmoForWeapon
Arguments Returns Example
  • int: ship_id
  • int: weapon_id

void

ship.RefillAmmoForWeapon(24556, 15252);
Description

Refills ammo for weapon with specified unique in-game id (GID).


GetHullXmlID
Arguments Returns Example
  • int: ship_id

string: current ship's hull's xml type

var hull = ship.GetHullXmlID(24556);
Description

Returns currently equipped hull's xml_id.


GetEquipmentCache
Arguments Returns Example
  • int: ship_id

array: key-value

var cache = ship.GetEquipmentCache(24556);
Description

Returns current equipment cache of ship.


GetFinalCache
Arguments Returns Example
  • int: ship_id

array: key-value

var cache = ship.GetFinalCache(24556);
Description

Returns current final cache of ship.


GetFinalCacheValue
Arguments Returns Example
  • int: ship_id
  • string: name

double: specified cache value

var val = ship.GetFinalCacheValue(24556, "structure");
Description

Returns final cache value.


GetSkills
Arguments Returns Example
  • int: ship_id

array of objects:

  • string: id
  • int: level
  • string: skill_id
var skills = ship.GetSkills(24556);
Description

Returns all current skills of ship.


GetSkill
Arguments Returns Example
  • int: ship_id
  • string: skill_id
  • int: skill level (or 0 if no skill)
var skill = ship.GetSkill(24556,"some_skill_1");
Description

Returns level of specified skill, or 0 if the ship doesn't have that skill.


GetSkillsCache
Arguments Returns Example
  • int: ship_id

array: key-value

var cache = ship.GetSkillsCache(24556);
Description

Returns current skills cache.


GetLevel
Arguments Returns Example
  • int: ship_id

int: current level of ship

var level = ship.GetLevel(24556);
Description


GetTag
Arguments Returns Example
  • int: ship_id
  • string: tag_id

string: value of a tag or null

var value = ship.GetTag(24556,"qwe");
Description


GetSystemID
Arguments Returns Example
  • int: ship_id

int: ID of ship's current system

var sys_id = ship.GetSystemID(24556);
Description


IsDocked
Arguments Returns Example
  • int: ship_id

bool: returns whether ship is currently docked

var docked = ship.IsDocked(24556);
Description


EnteringJumpgate
Arguments Returns Example
  • int: ship_id

int: returns ID of jumpgate ship is entering (or 0 if none)

var current_jumpgate = ship.EnteringJumpgate(24556);
Description


GetCurrentBase
Arguments Returns Example
  • int: ship_id

int: returns ID of base to which ship is docked (or -1 if none)

var current_base = ship.GetCurrentBase(24556);
Description


GetTimeSinceLastHit
Arguments Returns Example
  • int: ship_id

double: time since ship last time dealt damage to someone

var time = ship.GetTimeSinceLastHit(24556);
Description

Used in AI


GetTimeSinceLastHitted
Arguments Returns Example
  • int: ship_id

double: time since ship last time took damage from someone

var time = ship.GetTimeSinceLastHitted(24556);
Description

Used in ship's shield reestablishment calculations.


IsShieldUp
Arguments Returns Example
  • int: ship_id

bool: returns whether ship's shield is up

var shield_up = ship.IsShieldUp(24556);
Description


IsNpc
Arguments Returns Example
  • int: ship_id

bool: returns whether ship is npc-controlled

var is_npc = ship.IsNpc(24556);
Description


IsEngineOn
Arguments Returns Example
  • int: ship_id

bool: returns whether ship's engine is working

var is_engine_on = ship.IsEngineOn(24556);
Description


RegenerateWeapons
Arguments Returns Example
  • int: ship_id
  • double: energy
  • double: mult

double: amount of energy spent on weapons regeneration

var energy_spent = ship.RegenerateWeapons(24556);
Description

Hardcoded part - trying to regenerate weapons with energy. Only usable on PLAYER's ships. Returns amount of energy spent on weapons regeneration.


ReleaseGrappler
Arguments Returns Example
  • int: ship_id

void

ship.ReleaseGrappler(24556);
Description

Release all current grappled objects.


GetGrappledCount
Arguments Returns Example
  • int: ship_id

int: number of grappled objects

var grappled = ship.GetGrappledCount(24556);
Description

Get number of grappled objects. Useful in caluclation of grappler energy consumption.


SetBuffsCacheValue
Arguments Returns Example
  • int: ship_id
  • string: field_name
  • double: value

void

ship.SetBuffsCacheValue(24556, "structure", 2);
Description

Sets buff cache value.


ClearBuffsCache
Arguments Returns Example
  • int: ship_id

void

ship.ClearBuffsCache(24556);
Description

Clears all current buffs cache values.


SetCurrentValue
Arguments Returns Example
  • int: ship_id
  • string: field_name
  • double: val

void

ship.SetCurrentValue(24556, "structure", 59);
Description

Sets current value of ship


SetCurrentValueDelta
Arguments Returns Example
  • int: ship_id
  • string: field_name
  • double: val

void

ship.SetCurrentValueDelta(24556, "structure", -10);
Description

Alters current value to specified value. Value will be clamped automatically between 0 and it's max value (which is governed by ship params.)


SetCurrentArea
Arguments Returns Example
  • int: ship_id
  • string: area_id

void

ship.SetCurrentArea(24556, "command_deck");
Description

Sets current area of a player to specified one. Area determines in which section on a station NPC or player is.


GetCurrentArea
Arguments Returns Example
  • int: ship_id

string: area_id

var area = ship.GetCurrentArea(24556);
Description

Gets current area of the ship.



SetDrift
Arguments Returns Example
  • int: ship_id
  • double: time

void

ship.SetDrift(24556, 5000);
Description

Enables driftmode of ship - in this mode ship cannot be controlled and can gain torque (which is always 0 when driftmode is off). Useful in explosion effects.


SetEquipmentCacheValue
Arguments Returns Example
  • int: ship_id
  • string: field_name
  • double: value

void

ship.SetEquipmentCacheValue(24556, "structure", 5000);
Description

Sets equipment cache value.


ClearEquipmentCache
Arguments Returns Example
  • int: ship_id

void

ship.ClearEquipmentCache(24556);
Description

Clears equipment cache.


SetFinalCacheValue
Arguments Returns Example
  • int: ship_id
  • string: field_name
  • double: value

void

ship.SetFinalCacheValue(24556, "structure", 5000);
Description

Sets final cache value. Final cache is the one used in all in-game caluclations.


SetShieldUp
Arguments Returns Example
  • int: ship_id
  • bool: status - true or false

void

ship.SetShieldUp(24556, true);
Description

Sets shield up/down status. Affects collision and damage models. Does not applies visual effects (see more in VisualScope).


SetSkillsCacheValue
Arguments Returns Example
  • int: ship_id
  • string: field_name
  • double: value

void

ship.SetSkillsCacheValue(24556, "structure", 5000);
Description

Sets skill cache value.


ClearSkillsCache
Arguments Returns Example
  • int: ship_id

void

ship.ClearSkillsCache(24556);
Description

Clear skills cache.


SetShipAsArrivedFromJumpgate
Arguments Returns Example
  • int: ship_id
  • int: jumpgate_id

void

ship.SetShipAsArrivedFromJumpgate(24556, 15);
Description

Set visual and physical effects, that looks like ship just arrived from specified jumpgate.


SetDamageByShip
Arguments Returns Example
  • int: ship_id
  • double: damage
  • int: caster_id

void

ship.SetDamageByShip(24556, 15, 44535);
Description

Sets damage from ship. Useful in AI - you can count damage from player ship and decide, whether to attack or not.


SetDamageByShip
Arguments Returns Example
  • int: ship_id
  • int: caster_id

void

var dmg = ship.SetDamageByShip(24556, 44535);
Description

Gets damage by ship, which was set by ship.SetDamageByShip method.


GetTotalCargoAmount
Arguments Returns Example
  • int: ship_id

int: amount

var value = ship.GetTotalCargoAmount(24556);
Description

Returns total current amount of cargo stored in a ship.