VoidExpanse/scope-server: Difference between revisions
(Created page with "<noinclude> Category:VoidExpanse/api_scopes </noinclude> = Scope server = Used to get access to a specific script-related functions. '''Visibility:''' Global. == List o...") |
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{{Scripting_api|GetAllPlayers| | {{Scripting_api|GetAllPlayers| | ||
void | | void | | ||
array | array of strings| | ||
<pre style="margin:0px;">var obj = server.GetAllPlayers();</pre> | | <pre style="margin:0px;">var obj = server.GetAllPlayers();</pre> | | ||
Returns an array of names of all players registered on server. | Returns an array of names of all players registered on server. | ||
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array of strings| | array of strings| | ||
<pre style="margin:0px;">var obj = server.GetConnectedPlayers();</pre> | | <pre style="margin:0px;">var obj = server.GetConnectedPlayers();</pre> | | ||
Returns an array of names of all players, which are currently connected to game. | Returns an array of names of all players, which are currently connected to the game server. | ||
}} | }} | ||
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bool| | bool| | ||
<pre style="margin:0px;">var obj = server.IsPlayerOnline("dlirry");</pre> | | <pre style="margin:0px;">var obj = server.IsPlayerOnline("dlirry");</pre> | | ||
Returns whether specified player online. | Returns whether specified player is online. | ||
}} | }} |
Latest revision as of 04:09, 13 February 2014
Scope server
Used to get access to a specific script-related functions.
Visibility: Global.
List of functions
GetAllPlayers | ||
---|---|---|
Arguments | Returns | Example |
void |
array of strings |
var obj = server.GetAllPlayers(); |
Description | ||
Returns an array of names of all players registered on server. |
GetConnectedPlayers | ||
---|---|---|
Arguments | Returns | Example |
void |
array of strings |
var obj = server.GetConnectedPlayers(); |
Description | ||
Returns an array of names of all players, which are currently connected to the game server. |
IsPlayerExists | ||
---|---|---|
Arguments | Returns | Example |
string: name |
bool |
var obj = server.IsPlayerExists("dlirry"); |
Description | ||
Returns whether specified player exists. |
IsPlayerOnline | ||
---|---|---|
Arguments | Returns | Example |
string: name |
bool |
var obj = server.IsPlayerOnline("dlirry"); |
Description | ||
Returns whether specified player is online. |