VoidExpanse/installing mods: Difference between revisions
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== Mod files == | == Mod files == | ||
This article mainly explains how to use already existing mods. If you are interested in creating mods please see: [[VoidExpanse/Modding|VoidExpanse Modding]]. | |||
There are two kinds of mod files: *.CPK and *.MPK. | There are two kinds of mod files: *.CPK and *.MPK. | ||
'''CPK''' - stands for Core Package. It contains essential game functionality, and without it | '''CPK''' - stands for Core Package. It contains essential game functionality, and without it game won't work. There shouldn't be multiple CPK files loaded at the same time as it can cause galaxy-scale disasters (not really). | ||
game won't work. There shouldn't be multiple CPK files loaded | |||
disasters. | |||
'''MPK''' - stands for Mod Package. It contains additional files | '''MPK''' - stands for Mod Package. It contains all additional files that a mod adds. | ||
== | == Using mods == | ||
The recommended way to install and use mods is by using "AtomicTorch Game Launcher". If you have downloaded this launcher it will take care of the mods for you. | |||
'''To install a mod:''' just double click on the mod file and it will be automatically installed in the mod folder. | |||
'''To activate a mod:''' just press on the cog icon next to "Play" button and press "Select Active Mods" where you can just put tick next to mods you want to load and reorder their loading list if needed. | |||
== ModsConfig.xml == | |||
To determine what mods should be loaded there is "ModsConfig.xml" file. It is usually located in the documents folder (documents/AtomicTorchStudio/VoidExpanse) and contains a list of mods that will be loaded the next time you start the game. Usually you don't have to edit this file by hands, but for the sake of completeness here is its structure: | |||
<pre> | <pre> | ||
<mod> | <mod>core_1.0.0</mod> | ||
<mod>some_awesome_mod_0.5.9</mod> | |||
</pre> | </pre> | ||
As you can see each mod specified as it's internal ID and it's version. | |||
Revision as of 08:06, 6 January 2015
Mod files
This article mainly explains how to use already existing mods. If you are interested in creating mods please see: VoidExpanse Modding.
There are two kinds of mod files: *.CPK and *.MPK.
CPK - stands for Core Package. It contains essential game functionality, and without it game won't work. There shouldn't be multiple CPK files loaded at the same time as it can cause galaxy-scale disasters (not really).
MPK - stands for Mod Package. It contains all additional files that a mod adds.
Using mods
The recommended way to install and use mods is by using "AtomicTorch Game Launcher". If you have downloaded this launcher it will take care of the mods for you.
To install a mod: just double click on the mod file and it will be automatically installed in the mod folder.
To activate a mod: just press on the cog icon next to "Play" button and press "Select Active Mods" where you can just put tick next to mods you want to load and reorder their loading list if needed.
ModsConfig.xml
To determine what mods should be loaded there is "ModsConfig.xml" file. It is usually located in the documents folder (documents/AtomicTorchStudio/VoidExpanse) and contains a list of mods that will be loaded the next time you start the game. Usually you don't have to edit this file by hands, but for the sake of completeness here is its structure:
<mod>core_1.0.0</mod> <mod>some_awesome_mod_0.5.9</mod>
As you can see each mod specified as it's internal ID and it's version.