VoidExpanse/scope-player: Difference between revisions

From AtomicTorchWiki
No edit summary
 
Line 63: Line 63:
* string: player_name|
* string: player_name|
int: player's money|
int: player's money|
<pre style="margin:0px;">var money = player.GetMoney("dlirry", 100500);</pre> |
<pre style="margin:0px;">var money = player.GetMoney("dlirry");</pre> |
Gets current amount of player's money
Gets current amount of player's money
}}
}}
Line 78: Line 78:
* int: money|
* int: money|
void|
void|
<pre style="margin:0px;">vplayer.RemoveMoney("dlirry", 1);</pre> |
<pre style="margin:0px;">vplayer.RemoveMoney("dlirry", 100);</pre> |
Removes specified amount of money from player.
Removes specified amount of money from player.
}}
}}

Latest revision as of 09:21, 10 October 2014


Scope player

Used to manage player-related stuff.

Visibility: Global.

List of functions

AddAccess
Arguments Returns Example
  • string: player_name
  • string: access_key

void

player.AddAccess("dlirry", "order_3");
Description

Grants player specified access.


RemoveAccess
Arguments Returns Example
  • string: player_name
  • string: access_key

void

player.RemoveAccess("dlirry", "order_3");
Description

Removes from player specified access.


AddMoney
Arguments Returns Example
  • string: player_name
  • int: money

void

player.AddMoney("dlirry", 100500);
Description

Adds specified amount of money to a player.


AddQuestRewardMoney
Arguments Returns Example
  • string: player_name
  • int: money

void

player.AddQuestRewardMoney("dlirry", 100500);
Description

Adds specified amount of money to a player, but takes into account bonus to rewards that player might have from skills.


AddExperience
Arguments Returns Example
  • string: player_name
  • double: experience

void

player.AddExperience("dlirry", 100500);
Description

Adds specified amount of experience to player. The same effect as ship.SetCurrentValueDelta(2535, "experience", 100500);


AddQuestRewardExperience
Arguments Returns Example
  • string: player_name
  • double: experience

void

player.AddQuestRewardExperience("dlirry", 100500);
Description

Adds specified amount of experience to player, but takes into account bonus to rewards that player might have from skills.


GetMoney
Arguments Returns Example
  • string: player_name

int: player's money

var money = player.GetMoney("dlirry");
Description

Gets current amount of player's money


GetShipOfPlayer
Arguments Returns Example
  • string: player_name

int: player's ship ID

var ship_id = player.GetShipOfPlayer("dlirry");
Description

Returns ID of player's ship.


RemoveMoney
Arguments Returns Example
  • string: player_name
  • int: money

void

vplayer.RemoveMoney("dlirry", 100);
Description

Removes specified amount of money from player.