VoidExpanse/scope-script: Difference between revisions
(Created page with "= Config script = Used to get access to a specific script-related functions. '''Visibility:''' Global. == List of functions == {{Scripting_api|RestrictFunctionByTime| * str...") |
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{{Scripting_api|RestrictFunctionByTime| | {{Scripting_api|RestrictFunctionByTime| | ||
* string: name * float: seconds| | * string: name | ||
* float: seconds| | |||
void | | void | | ||
<nowiki>script.RestrictFunctionByTime("some_function", 10);</nowiki> | | <nowiki>script.RestrictFunctionByTime("some_function", 10);</nowiki> | | ||
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{{Scripting_api|RestrictFunctionFPS| | {{Scripting_api|RestrictFunctionFPS| | ||
* string: name * int: fps| | * string: name | ||
* int: fps| | |||
void | | void | | ||
<nowiki>script.RestrictFunctionFPS("some_function", 10);</nowiki> | | <nowiki>script.RestrictFunctionFPS("some_function", 10);</nowiki> | |
Revision as of 02:35, 13 February 2014
Config script
Used to get access to a specific script-related functions.
Visibility: Global.
List of functions
RestrictFunctionByTime | ||
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Arguments | Returns | Example |
|
void |
script.RestrictFunctionByTime("some_function", 10); |
Description | ||
It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, but you don't want your function to be called every frame. In this case one of possible solutions would be to use function pair : RestrictFunctionByTime/RestrictFunctionFPS. In such functions, in case you need an interval since it was last called, you'd call script.GetSecondsMultiplier instead of standard game.GetSecondsMultipler. |
RestrictFunctionFPS | ||
---|---|---|
Arguments | Returns | Example |
|
void |
script.RestrictFunctionFPS("some_function", 10); |
Description | ||
It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, but you don't want your function to be called every frame. In this case one of possible solutions would be to use function pair : RestrictFunctionByTime/RestrictFunctionFPS. In such functions, in case you need an interval since it was last called, you'd call script.GetSecondsMultiplier instead of standard game.GetSecondsMultipler. |
GetSecondsMultiplier | ||
---|---|---|
Arguments | Returns | Example |
void |
var time = script.GetSecondsMultiplier(); | |
Description | ||
Returns time since this function was called last time. Works properly only if function was restricted with RestrictFunctionByTime/RestrictFunctionFPS |