CryoFall/Server/Commands: Difference between revisions
Ai enabled (talk | contribs) (Created page with "Please read the Server Setup Guide first. <br/>This is just a list of all the server console commands. You need to '''execute them right from the gam...") |
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== Server commands list == | == Server commands list == | ||
<pre> | |||
/admin.giveawayItem | |||
* Description: Adds specified item(s) to all player characters. | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.giveawayItem <item> [count] | |||
/admin.giveawayLP | |||
* Description: Adds specified item(s) to all player characters. | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.giveawayLP <learningPoints> | |||
/admin.listCreativeModePlayers | |||
* Description: Lists players currently in creative mode | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.listCreativeModePlayers | |||
/opAdd | |||
/admin.operator.add | |||
* Description: Adds server operator. | |||
* Type: server (operator only) | |||
* Usage: | |||
/opAdd [character] | |||
/admin.operator.add [character] | |||
/opList | |||
/admin.operator.list | |||
* Description: Lists server operators. | |||
* Type: server (operator only) | |||
* Usage: | |||
/opList | |||
/admin.operator.list | |||
/opRemove | |||
/admin.operator.remove | |||
* Description: Removes server operator. | |||
* Type: server (operator only) | |||
* Usage: | |||
/opRemove [character] | |||
/admin.operator.remove [character] | |||
/pwn | |||
/admin.pwn | |||
* Description: Special debug command to add useful items to the player | |||
character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/pwn [player] | |||
/admin.pwn [player] | |||
(/)help | |||
(/)console.help | |||
* Description: Prints information about all the available console commands. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/help [searchCommand] | |||
/console.help [searchCommand] | |||
(/)console.logSeverity | |||
* Description: Gets or sets current log severity. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/console.logSeverity [severity] | |||
(/)gc | |||
(/)debug.gc | |||
* Description: Invoke GC (garbage collection). | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/gc | |||
/debug.gc | |||
(/)debug.listRecipes | |||
* Description: Lists all the recipes and buildings and their status (except for | |||
recipes/buildings that already belong to any technology nodes). This command is | |||
used to find orphaned recipes/buildings. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/debug.listRecipes <AutoUnlocked|Unavailable> | |||
/debug.setAllStructuresHP | |||
* Description: Set structures bar to % of the max value to all structures in | |||
the world. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.setAllStructuresHP <hpPercent> | |||
(/)debug.showTechStatistics | |||
* Description: Provides detailed statistics for all technology in the game. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/debug.showTechStatistics | |||
/kit | |||
/demo.kit | |||
* Description: Adds sets of items according to specified category to the player | |||
character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/kit [category] [player] | |||
/demo.kit [category] [player] | |||
/spawn | |||
/mobs.spawn | |||
* Description: Spawns a mob of the specified type to the specified tile | |||
position in the world or near the specified character, depending on arguments | |||
used. | |||
* Type: server (operator only) | |||
* Usage: | |||
/spawn <protoMob> [nearPlayer] | |||
/spawn <protoMob> <x> <y> | |||
/mobs.spawn <protoMob> [nearPlayer] | |||
/mobs.spawn <protoMob> <x> <y> | |||
/ban | |||
/mod.blackList.add | |||
* Description: Adds a player name into the blacklist. | |||
* Type: server (operator only) | |||
* Usage: | |||
/ban <playerName> | |||
/mod.blackList.add <playerName> | |||
/mod.blackList.print | |||
* Description: Prints the blacklist content. | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.blackList.print | |||
/mod.blackList.remove | |||
* Description: Removes a player name from the blacklist. | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.blackList.remove <playerName> | |||
/kick | |||
/mod.kickList.add | |||
* Description: Kicks the player from the server for the defined amount of time. | |||
* Type: server (operator only) | |||
* Usage: | |||
/kick <character> [minutes] | |||
/mod.kickList.add <character> [minutes] | |||
/mod.kickList.print | |||
* Description: Prints the kicked players list content. | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.kickList.print | |||
/mod.kickList.remove | |||
* Description: Un-kicks the player (remove from the temporary kick list on the | |||
server). | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.kickList.remove <playerName> | |||
/mute | |||
/mod.muteList.add | |||
* Description: Mutes the player on the server for the defined amount of time. | |||
* Type: server (operator only) | |||
* Usage: | |||
/mute <character> [minutes] | |||
/mod.muteList.add <character> [minutes] | |||
/mod.muteList.print | |||
* Description: Prints the muted players list content. | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.muteList.print | |||
/mod.muteList.remove | |||
* Description: Un-mutes the player (remove from the temporary mute list on the | |||
server). | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.muteList.remove <playerName> | |||
/whiteListAdd | |||
/mod.whiteList.add | |||
* Description: Adds a player name into the whitelist. | |||
* Type: server (operator only) | |||
* Usage: | |||
/whiteListAdd <playerName> | |||
/mod.whiteList.add <playerName> | |||
/mod.whiteList.enabled | |||
* Description: Enables or disables the whitelist | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.whiteList.enabled [isEnabled] | |||
/mod.whiteList.print | |||
* Description: Prints the whitelist content. | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.whiteList.print | |||
/mod.whiteList.remove | |||
* Description: Removes a player name from the whitelist. | |||
* Type: server (operator only) | |||
* Usage: | |||
/mod.whiteList.remove <playerName> | |||
/player.addLP | |||
* Description: Add technology learning points value for a player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.addLP <learningPoints> [player] | |||
/player.discoverMap | |||
* Description: Discover whole map for the player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.discoverMap [player] | |||
/pos | |||
/player.getPosition | |||
* Description: Get the world position of a player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/pos [player] | |||
/player.getPosition [player] | |||
/heal | |||
/player.heal | |||
* Description: Restore 100% of the player character health, energy, etc. | |||
* Type: server (operator only) | |||
* Usage: | |||
/heal [player] | |||
/player.heal [player] | |||
/addItem | |||
/player.items.add | |||
* Description: Adds specified item(s) to a player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/addItem <item> [count] [player] | |||
/player.items.add <item> [count] [player] | |||
/player.items.reset | |||
* Description: Removes all items from a given player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.items.reset [player] | |||
/killMe | |||
/player.killMe | |||
* Description: Kills you. Use when you desperately need to get rid of yourself | |||
and respawn. You cannot kill yourself more often than once in 5 minutes. | |||
* Type: server | |||
* Usage: | |||
/killMe | |||
/player.killMe | |||
(/)player.printFinalCache | |||
* Description: Get the world position of a player character. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/player.printFinalCache [player] | |||
/creative | |||
/player.setCreativeMode | |||
* Description: Toggles creative mode. | |||
This mode allows you to build without using any resources also skipping the | |||
entire build phases. | |||
This mode is enabled by default in the Editor mode. | |||
* Type: server (operator only) | |||
* Usage: | |||
/creative <isEnabled> [character] | |||
/player.setCreativeMode <isEnabled> [character] | |||
/player.setEnergy | |||
* Description: Sets energy value to a player character. The energy value is | |||
automatically clamped into the available range. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.setEnergy <energy> [character] | |||
/player.setFood | |||
* Description: Sets food value to a player character. The food value is | |||
automatically clamped into the available range. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.setFood <food> [character] | |||
/player.setHealth | |||
* Description: Sets health value to a player character. The health value is | |||
automatically clamped into the available range. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.setHealth <health> [character] | |||
/god | |||
/player.setInvincibility | |||
* Description: Sets invincibility to a player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/god [isEnabled] [character] | |||
/player.setInvincibility [isEnabled] [character] | |||
/player.setLP | |||
* Description: Set technology learning points value for a player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.setLP <learningPoints> [player] | |||
/player.setMobMode | |||
* Description: Toggles mob mode (player mimicking a particular mob). | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.setMobMode <isEnabled> [character] | |||
/player.setNewbieMode | |||
* Description: Toggles newbie protection. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.setNewbieMode <isEnabled> [character] | |||
/spectator | |||
/player.setSpectatorMode | |||
* Description: Toggles spectator mode. | |||
* Type: server (operator only) | |||
* Usage: | |||
/spectator <isEnabled> [character] | |||
/player.setSpectatorMode <isEnabled> [character] | |||
/player.setWater | |||
* Description: Sets water value to a player character. The water value is | |||
automatically clamped into the available range. | |||
* Type: server (operator only) | |||
* Usage: | |||
/player.setWater <water> [character] | |||
/tp | |||
/player.teleport | |||
* Description: Teleports a player character to the specified tile position in | |||
the world or to another player depending on arguments used. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tp <toPlayer> [player] | |||
/tp <x> <y> [player] | |||
/player.teleport <toPlayer> [player] | |||
/player.teleport <x> <y> [player] | |||
/quest.add | |||
* Description: Add quest to a player (even if prerequisites are not satisfied). | |||
* Type: server (operator only) | |||
* Usage: | |||
/quest.add <quest> [player] | |||
/quest.addAll | |||
* Description: Add all quests to a player (even if prerequisites are not | |||
satisfied). | |||
* Type: server (operator only) | |||
* Usage: | |||
/quest.addAll [player] | |||
/quest.complete | |||
* Description: Complete a specific active quest for player (even if | |||
prerequisites are not satisfied). | |||
* Type: server (operator only) | |||
* Usage: | |||
/quest.complete <quest> [player] | |||
/quest.completeAll | |||
* Description: Complete all quests to a player (even if the quest is not added | |||
or the prerequisites are not satisfied). | |||
* Type: server (operator only) | |||
* Usage: | |||
/quest.completeAll [player] | |||
/quest.completeAllActive | |||
* Description: Complete all active quests to a player (even if prerequisites | |||
are not satisfied). | |||
* Type: server (operator only) | |||
* Usage: | |||
/quest.completeAllActive [player] | |||
/quest.remove | |||
* Description: Remove quest from a player (if exist). | |||
* Type: server (operator only) | |||
* Usage: | |||
/quest.remove <quest> [player] | |||
/quest.removeAll | |||
* Description: Remove all quests from a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/quest.removeAll [player] | |||
/quest.reset | |||
* Description: Reset quest to a player (if exist). | |||
* Type: server (operator only) | |||
* Usage: | |||
/quest.reset <quest> [player] | |||
/skills.addExp | |||
* Description: Add skill experience for a specified skill. | |||
* Type: server (operator only) | |||
* Usage: | |||
/skills.addExp <skill> <exp> [player] | |||
/skills.list | |||
* Description: Print full list of skills of a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/skills.list [player] | |||
/skills.resetAll | |||
* Description: Reset all the player skills. | |||
* Type: server (operator only) | |||
* Usage: | |||
/skills.resetAll [player] | |||
/skills.set | |||
* Description: Set a given skill for a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/skills.set <skill> [level] [player] | |||
/skills.setAll | |||
* Description: Set specific level for all skills of a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/skills.setAll [level] [player] | |||
/statusEffects.add | |||
* Description: Adds specified status effect to a player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/statusEffects.add <statusEffect> [intensityToAdd] [player] | |||
/statusEffects.addAll | |||
* Description: Adds all possible status effects (some of them will be | |||
immediately remowed, however, as they cannot exist together). | |||
* Type: server (operator only) | |||
* Usage: | |||
/statusEffects.addAll [player] | |||
/statusEffects.remove | |||
* Description: Removes specified status effect from a player character. | |||
* Type: server (operator only) | |||
* Usage: | |||
/statusEffects.remove <statusEffect> [player] | |||
/statusEffects.reset | |||
* Description: Remove all status effects. | |||
* Type: server (operator only) | |||
* Usage: | |||
/statusEffects.reset [player] | |||
/tech.addAll | |||
* Description: Add all tech groups and all nodes to a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.addAll [player] | |||
/tech.addAllGroups | |||
* Description: Add all tech groups to a player (without their nodes). | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.addAllGroups [player] | |||
/tech.addGroup | |||
* Description: Add a particular tech group to a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.addGroup <group> [player] | |||
/tech.addNode | |||
* Description: Add a tech node to a player. It will also add all other required | |||
nodes if there's a conflict. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.addNode <node> [player] | |||
/tech.removeAll | |||
* Description: Remove all tech groups/nodes from a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.removeAll [player] | |||
/tech.removeGroup | |||
* Description: Remove a tech group from a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.removeGroup <group> [player] | |||
/tech.removeNode | |||
* Description: Remove a tech node from a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.removeNode <node> [player] | |||
/tech.setGroupCompletion | |||
* Description: Add tech group and enable nodes to have desired percent of | |||
completion (value from 0 to 1, inclusive) to a player. This is useful when you | |||
need a particular tech group to have some nodes, but not all. | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.setGroupCompletion <techGroup> <completionPercent> [player] | |||
/world.destroy | |||
* Description: Destroys the closest world object in the player character | |||
position or neighbor tiles. | |||
You can use this to destroy any buildings or objects such as resources. | |||
* Type: server (operator only) | |||
* Usage: | |||
/world.destroy [character] | |||
/world.destroy <x> <y> | |||
/world.place | |||
* Description: Places a world object in the player character position or in any | |||
specified position. | |||
You can use this to spawn new buildings and resources. | |||
You need to provide a player character name to place the object in its | |||
position. | |||
Please note that the character must be in spectator mode. | |||
* Type: server (operator only) | |||
* Usage: | |||
/world.place <protoStaticWorldObject> [character] | |||
/world.place <protoStaticWorldObject> <x> <y> | |||
/world.setTimeOfDay | |||
* Description: Forces specified time of day on client or server. | |||
To reset please execute this command without any arguments. | |||
* Type: server (operator only) | |||
* Usage: | |||
/world.setTimeOfDay [hour] [minute] | |||
</pre> |
Revision as of 16:02, 9 May 2019
Please read the Server Setup Guide first.
This is just a list of all the server console commands.
You need to execute them right from the game by using in-game console as described in the Server Setup Guide.
Most of these commands are requiring server operator access.
Server commands list
/admin.giveawayItem * Description: Adds specified item(s) to all player characters. * Type: server (operator only) * Usage: /admin.giveawayItem <item> [count] /admin.giveawayLP * Description: Adds specified item(s) to all player characters. * Type: server (operator only) * Usage: /admin.giveawayLP <learningPoints> /admin.listCreativeModePlayers * Description: Lists players currently in creative mode * Type: server (operator only) * Usage: /admin.listCreativeModePlayers /opAdd /admin.operator.add * Description: Adds server operator. * Type: server (operator only) * Usage: /opAdd [character] /admin.operator.add [character] /opList /admin.operator.list * Description: Lists server operators. * Type: server (operator only) * Usage: /opList /admin.operator.list /opRemove /admin.operator.remove * Description: Removes server operator. * Type: server (operator only) * Usage: /opRemove [character] /admin.operator.remove [character] /pwn /admin.pwn * Description: Special debug command to add useful items to the player character. * Type: server (operator only) * Usage: /pwn [player] /admin.pwn [player] (/)help (/)console.help * Description: Prints information about all the available console commands. * Type: client & server (operator only) * Usage: /help [searchCommand] /console.help [searchCommand] (/)console.logSeverity * Description: Gets or sets current log severity. * Type: client & server (operator only) * Usage: /console.logSeverity [severity] (/)gc (/)debug.gc * Description: Invoke GC (garbage collection). * Type: client & server (operator only) * Usage: /gc /debug.gc (/)debug.listRecipes * Description: Lists all the recipes and buildings and their status (except for recipes/buildings that already belong to any technology nodes). This command is used to find orphaned recipes/buildings. * Type: client & server (operator only) * Usage: /debug.listRecipes <AutoUnlocked|Unavailable> /debug.setAllStructuresHP * Description: Set structures bar to % of the max value to all structures in the world. * Type: server (operator only) * Usage: /debug.setAllStructuresHP <hpPercent> (/)debug.showTechStatistics * Description: Provides detailed statistics for all technology in the game. * Type: client & server (operator only) * Usage: /debug.showTechStatistics /kit /demo.kit * Description: Adds sets of items according to specified category to the player character. * Type: server (operator only) * Usage: /kit [category] [player] /demo.kit [category] [player] /spawn /mobs.spawn * Description: Spawns a mob of the specified type to the specified tile position in the world or near the specified character, depending on arguments used. * Type: server (operator only) * Usage: /spawn <protoMob> [nearPlayer] /spawn <protoMob> <x> <y> /mobs.spawn <protoMob> [nearPlayer] /mobs.spawn <protoMob> <x> <y> /ban /mod.blackList.add * Description: Adds a player name into the blacklist. * Type: server (operator only) * Usage: /ban <playerName> /mod.blackList.add <playerName> /mod.blackList.print * Description: Prints the blacklist content. * Type: server (operator only) * Usage: /mod.blackList.print /mod.blackList.remove * Description: Removes a player name from the blacklist. * Type: server (operator only) * Usage: /mod.blackList.remove <playerName> /kick /mod.kickList.add * Description: Kicks the player from the server for the defined amount of time. * Type: server (operator only) * Usage: /kick <character> [minutes] /mod.kickList.add <character> [minutes] /mod.kickList.print * Description: Prints the kicked players list content. * Type: server (operator only) * Usage: /mod.kickList.print /mod.kickList.remove * Description: Un-kicks the player (remove from the temporary kick list on the server). * Type: server (operator only) * Usage: /mod.kickList.remove <playerName> /mute /mod.muteList.add * Description: Mutes the player on the server for the defined amount of time. * Type: server (operator only) * Usage: /mute <character> [minutes] /mod.muteList.add <character> [minutes] /mod.muteList.print * Description: Prints the muted players list content. * Type: server (operator only) * Usage: /mod.muteList.print /mod.muteList.remove * Description: Un-mutes the player (remove from the temporary mute list on the server). * Type: server (operator only) * Usage: /mod.muteList.remove <playerName> /whiteListAdd /mod.whiteList.add * Description: Adds a player name into the whitelist. * Type: server (operator only) * Usage: /whiteListAdd <playerName> /mod.whiteList.add <playerName> /mod.whiteList.enabled * Description: Enables or disables the whitelist * Type: server (operator only) * Usage: /mod.whiteList.enabled [isEnabled] /mod.whiteList.print * Description: Prints the whitelist content. * Type: server (operator only) * Usage: /mod.whiteList.print /mod.whiteList.remove * Description: Removes a player name from the whitelist. * Type: server (operator only) * Usage: /mod.whiteList.remove <playerName> /player.addLP * Description: Add technology learning points value for a player character. * Type: server (operator only) * Usage: /player.addLP <learningPoints> [player] /player.discoverMap * Description: Discover whole map for the player character. * Type: server (operator only) * Usage: /player.discoverMap [player] /pos /player.getPosition * Description: Get the world position of a player character. * Type: server (operator only) * Usage: /pos [player] /player.getPosition [player] /heal /player.heal * Description: Restore 100% of the player character health, energy, etc. * Type: server (operator only) * Usage: /heal [player] /player.heal [player] /addItem /player.items.add * Description: Adds specified item(s) to a player character. * Type: server (operator only) * Usage: /addItem <item> [count] [player] /player.items.add <item> [count] [player] /player.items.reset * Description: Removes all items from a given player character. * Type: server (operator only) * Usage: /player.items.reset [player] /killMe /player.killMe * Description: Kills you. Use when you desperately need to get rid of yourself and respawn. You cannot kill yourself more often than once in 5 minutes. * Type: server * Usage: /killMe /player.killMe (/)player.printFinalCache * Description: Get the world position of a player character. * Type: client & server (operator only) * Usage: /player.printFinalCache [player] /creative /player.setCreativeMode * Description: Toggles creative mode. This mode allows you to build without using any resources also skipping the entire build phases. This mode is enabled by default in the Editor mode. * Type: server (operator only) * Usage: /creative <isEnabled> [character] /player.setCreativeMode <isEnabled> [character] /player.setEnergy * Description: Sets energy value to a player character. The energy value is automatically clamped into the available range. * Type: server (operator only) * Usage: /player.setEnergy <energy> [character] /player.setFood * Description: Sets food value to a player character. The food value is automatically clamped into the available range. * Type: server (operator only) * Usage: /player.setFood <food> [character] /player.setHealth * Description: Sets health value to a player character. The health value is automatically clamped into the available range. * Type: server (operator only) * Usage: /player.setHealth <health> [character] /god /player.setInvincibility * Description: Sets invincibility to a player character. * Type: server (operator only) * Usage: /god [isEnabled] [character] /player.setInvincibility [isEnabled] [character] /player.setLP * Description: Set technology learning points value for a player character. * Type: server (operator only) * Usage: /player.setLP <learningPoints> [player] /player.setMobMode * Description: Toggles mob mode (player mimicking a particular mob). * Type: server (operator only) * Usage: /player.setMobMode <isEnabled> [character] /player.setNewbieMode * Description: Toggles newbie protection. * Type: server (operator only) * Usage: /player.setNewbieMode <isEnabled> [character] /spectator /player.setSpectatorMode * Description: Toggles spectator mode. * Type: server (operator only) * Usage: /spectator <isEnabled> [character] /player.setSpectatorMode <isEnabled> [character] /player.setWater * Description: Sets water value to a player character. The water value is automatically clamped into the available range. * Type: server (operator only) * Usage: /player.setWater <water> [character] /tp /player.teleport * Description: Teleports a player character to the specified tile position in the world or to another player depending on arguments used. * Type: server (operator only) * Usage: /tp <toPlayer> [player] /tp <x> <y> [player] /player.teleport <toPlayer> [player] /player.teleport <x> <y> [player] /quest.add * Description: Add quest to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.add <quest> [player] /quest.addAll * Description: Add all quests to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.addAll [player] /quest.complete * Description: Complete a specific active quest for player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.complete <quest> [player] /quest.completeAll * Description: Complete all quests to a player (even if the quest is not added or the prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.completeAll [player] /quest.completeAllActive * Description: Complete all active quests to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.completeAllActive [player] /quest.remove * Description: Remove quest from a player (if exist). * Type: server (operator only) * Usage: /quest.remove <quest> [player] /quest.removeAll * Description: Remove all quests from a player. * Type: server (operator only) * Usage: /quest.removeAll [player] /quest.reset * Description: Reset quest to a player (if exist). * Type: server (operator only) * Usage: /quest.reset <quest> [player] /skills.addExp * Description: Add skill experience for a specified skill. * Type: server (operator only) * Usage: /skills.addExp <skill> <exp> [player] /skills.list * Description: Print full list of skills of a player. * Type: server (operator only) * Usage: /skills.list [player] /skills.resetAll * Description: Reset all the player skills. * Type: server (operator only) * Usage: /skills.resetAll [player] /skills.set * Description: Set a given skill for a player. * Type: server (operator only) * Usage: /skills.set <skill> [level] [player] /skills.setAll * Description: Set specific level for all skills of a player. * Type: server (operator only) * Usage: /skills.setAll [level] [player] /statusEffects.add * Description: Adds specified status effect to a player character. * Type: server (operator only) * Usage: /statusEffects.add <statusEffect> [intensityToAdd] [player] /statusEffects.addAll * Description: Adds all possible status effects (some of them will be immediately remowed, however, as they cannot exist together). * Type: server (operator only) * Usage: /statusEffects.addAll [player] /statusEffects.remove * Description: Removes specified status effect from a player character. * Type: server (operator only) * Usage: /statusEffects.remove <statusEffect> [player] /statusEffects.reset * Description: Remove all status effects. * Type: server (operator only) * Usage: /statusEffects.reset [player] /tech.addAll * Description: Add all tech groups and all nodes to a player. * Type: server (operator only) * Usage: /tech.addAll [player] /tech.addAllGroups * Description: Add all tech groups to a player (without their nodes). * Type: server (operator only) * Usage: /tech.addAllGroups [player] /tech.addGroup * Description: Add a particular tech group to a player. * Type: server (operator only) * Usage: /tech.addGroup <group> [player] /tech.addNode * Description: Add a tech node to a player. It will also add all other required nodes if there's a conflict. * Type: server (operator only) * Usage: /tech.addNode <node> [player] /tech.removeAll * Description: Remove all tech groups/nodes from a player. * Type: server (operator only) * Usage: /tech.removeAll [player] /tech.removeGroup * Description: Remove a tech group from a player. * Type: server (operator only) * Usage: /tech.removeGroup <group> [player] /tech.removeNode * Description: Remove a tech node from a player. * Type: server (operator only) * Usage: /tech.removeNode <node> [player] /tech.setGroupCompletion * Description: Add tech group and enable nodes to have desired percent of completion (value from 0 to 1, inclusive) to a player. This is useful when you need a particular tech group to have some nodes, but not all. * Type: server (operator only) * Usage: /tech.setGroupCompletion <techGroup> <completionPercent> [player] /world.destroy * Description: Destroys the closest world object in the player character position or neighbor tiles. You can use this to destroy any buildings or objects such as resources. * Type: server (operator only) * Usage: /world.destroy [character] /world.destroy <x> <y> /world.place * Description: Places a world object in the player character position or in any specified position. You can use this to spawn new buildings and resources. You need to provide a player character name to place the object in its position. Please note that the character must be in spectator mode. * Type: server (operator only) * Usage: /world.place <protoStaticWorldObject> [character] /world.place <protoStaticWorldObject> <x> <y> /world.setTimeOfDay * Description: Forces specified time of day on client or server. To reset please execute this command without any arguments. * Type: server (operator only) * Usage: /world.setTimeOfDay [hour] [minute]