CryoFall/Server/Commands: Difference between revisions
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/achievement.add | |||
* Description: Add (unlock) achievement to a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/achievement.add <achievement> [player] | |||
/achievement.addAll | |||
* Description: Add all achievements to a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/achievement.addAll [player] | |||
(/)achievement.listUnlocked | |||
* Description: List unlocked achievements of a player. | |||
* Type: client & server (operator only) | |||
* Usage: | |||
/achievement.listUnlocked [player] | |||
/achievement.remove | |||
* Description: Remove achievement from a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/achievement.remove <achievement> [player] | |||
/achievement.removeAll | |||
* Description: Remove all achievements from a player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/achievement.removeAll [player] | |||
/admin.clearEventPastLocations | |||
* Description: Clear all the past locations for all the events (so new events could happen there again). | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.clearEventPastLocations | |||
/admin.finishEvents | |||
* Description: Finishes all the active events. | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.finishEvents | |||
/admin.giveawayItem | /admin.giveawayItem | ||
* Description: Adds specified item(s) to all player characters. | * Description: Adds specified item(s) to all player characters. | ||
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* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
/admin.notifyAll <message> | /admin.notifyAll <messageInQuotes> | ||
/admin.notifyPlayer | |||
* Description: Notifies a player on the server. | |||
Important: wrap the "message text in quotes"! | |||
* Type: server (operator only) | |||
* Usage: | |||
/admin.notifyPlayer <player> <messageInQuotes> | |||
/opAdd | /opAdd | ||
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/pwn [player] | /pwn [player] | ||
/admin.pwn [player] | /admin.pwn [player] | ||
/admin.setRaidingWindow | /admin.setRaidingWindow | ||
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* Usage: | * Usage: | ||
/debug.printConnectionStats | /debug.printConnectionStats | ||
/debug.resetLandClaimOwner | |||
* Description: Resets the land claim founder to null and resets the access list. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.resetLandClaimOwner [nearCharacter] | |||
/debug.resetLandClaimOwner <x> <y> | |||
/debug.resetRaidblock | |||
* Description: Resets server raid block for the base. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.resetRaidblock [character] | |||
/debug.resetRaidblock <x> <y> | |||
/debug.save | |||
* Description: Invoke server autosave. You should not normally use it, normally the server should automatically do a snapshot as it's configured. When the server is shutting down it should also perform an autosave. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.save | |||
/debug.setAllStructuresHP | /debug.setAllStructuresHP | ||
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* Usage: | * Usage: | ||
/debug.setAllVegetationFullGrown | /debug.setAllVegetationFullGrown | ||
/debug.setBaseShieldCharge | |||
* Description: Modifies charge amount of the S.H.I.E.L.D. (PvP) for the base located near the player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.setBaseShieldCharge [chargePercent] [character] | |||
/debug.setBaseShieldStatus | |||
* Description: Modifies status of the S.H.I.E.L.D. protection (PvP) for the base located near the player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.setBaseShieldStatus <Inactive|Activating|Active> [character] | |||
/debug.setItemsCharge | /debug.setItemsCharge | ||
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* Usage: | * Usage: | ||
/debug.setItemsDurability [durabilityPercent] [character] | /debug.setItemsDurability [durabilityPercent] [character] | ||
/debug.setItemsFreshness | |||
* Description: Modifies freshness of all items in player's inventory/equipment/hotbar to match the required freshness percent (provided as value from 0 to 100). | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.setItemsFreshness [freshnessPercent] [character] | |||
/debug.setLandClaimOwner | |||
* Description: Sets the land claim founder and resets the access list. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.setLandClaimOwner [nearCharacter] <newOwner> | |||
/debug.setLandClaimOwner <x> <y> <newOwner> | |||
/debug.setPowerGridCharge | |||
* Description: Modifies charge amount of the power grid for the power grid located near the player. | |||
* Type: server (operator only) | |||
* Usage: | |||
/debug.setPowerGridCharge [chargePercent] [character] | |||
(/)debug.showTechStatistics | (/)debug.showTechStatistics | ||
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/debug.testRaidblock | /debug.testRaidblock | ||
* Description: | * Description: Enable raid block for the base. | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: | ||
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/mod.blackList.add | /mod.blackList.add | ||
* Description: Adds a player name into the blacklist. | * Description: Adds a player name into the blacklist. | ||
Players from this list cannot connect to the game server | |||
(unless a player is an admin or moderator). | |||
Please note: there is also a whitelist that is intended | |||
to work in an opposite way by allowing access only to those players | |||
that are listed in a whitelist while everyone else is not allowed. | |||
* Type: server (moderator/operator only) | * Type: server (moderator/operator only) | ||
* Usage: | * Usage: | ||
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/mod.whiteList.add | /mod.whiteList.add | ||
* Description: Adds a player name into the whitelist. | * Description: Adds a player name into the whitelist. | ||
Please don't forget to enable the whitelist after adding a player there. | |||
* Type: server (moderator/operator only) | * Type: server (moderator/operator only) | ||
* Usage: | * Usage: | ||
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/mod.whiteList.enabled | /mod.whiteList.enabled | ||
* Description: Enables or disables the whitelist | * Description: Enables or disables the whitelist. | ||
When the whitelist enabled, only players added to the whitelist | |||
can connect to the server (plus admins and moderators). | |||
Please note: there is also a blacklist that is intended | |||
to work in an opposite way by disallowing access only to those players | |||
that are listed in a blacklist while everyone else is allowed. | |||
* Type: server (moderator/operator only) | * Type: server (moderator/operator only) | ||
* Usage: | * Usage: | ||
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* Usage: | * Usage: | ||
/mod.whiteList.remove <playerName> | /mod.whiteList.remove <playerName> | ||
/party.browse | |||
* Description: Browse the party of the specified player. | |||
* Type: server (moderator/operator only) | |||
* Usage: | |||
/party.browse <player> | |||
/party.setClanTag | |||
* Description: Sets the clan tag for the party of the specified player. The clan tag could be left empty - the clan tag will be removed for the party then. | |||
* Type: server (moderator/operator only) | |||
* Usage: | |||
/party.setClanTag <player> [clanTag] | |||
/player.addLP | /player.addLP | ||
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* Usage: | * Usage: | ||
/player.setLP <learningPoints> [player] | /player.setLP <learningPoints> [player] | ||
/player.setNewbieMode | /player.setNewbieMode | ||
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* Usage: | * Usage: | ||
/tech.addNode <node> [player] | /tech.addNode <node> [player] | ||
/tech.addTier | |||
* Description: Add a particular tech tier to a player. The argument controls whether the tech nodes of the tech gr | |||
* Type: server (operator only) | |||
* Usage: | |||
/tech.addTier <tier> <withNodes> [player] | |||
/tech.removeAll | /tech.removeAll | ||
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/world.destroy | /world.destroy | ||
* Description: Destroys the closest world object in the player character position or neighbor tiles. | * Description: Destroys the closest world object in the player character position or neighbor tiles. | ||
You can use this to destroy any buildings or objects such as resources. | You can use this to destroy any creatures, buildings or objects such as resources. | ||
* Type: server (operator only) | * Type: server (operator only) | ||
* Usage: | * Usage: |
Revision as of 22:49, 16 July 2020
CryoFall server commands
Please read the Server Setup Guide first.
This is just a list of all the server console commands.
You need to execute them right from the game by using in-game console as described in the Server Setup Guide.
Most of these commands are requiring server operator access.
Server commands list
/achievement.add * Description: Add (unlock) achievement to a player. * Type: server (operator only) * Usage: /achievement.add <achievement> [player] /achievement.addAll * Description: Add all achievements to a player. * Type: server (operator only) * Usage: /achievement.addAll [player] (/)achievement.listUnlocked * Description: List unlocked achievements of a player. * Type: client & server (operator only) * Usage: /achievement.listUnlocked [player] /achievement.remove * Description: Remove achievement from a player. * Type: server (operator only) * Usage: /achievement.remove <achievement> [player] /achievement.removeAll * Description: Remove all achievements from a player. * Type: server (operator only) * Usage: /achievement.removeAll [player] /admin.clearEventPastLocations * Description: Clear all the past locations for all the events (so new events could happen there again). * Type: server (operator only) * Usage: /admin.clearEventPastLocations /admin.finishEvents * Description: Finishes all the active events. * Type: server (operator only) * Usage: /admin.finishEvents /admin.giveawayItem * Description: Adds specified item(s) to all player characters. * Type: server (operator only) * Usage: /admin.giveawayItem <item> [count] /admin.giveawayLP * Description: Adds specified item(s) to all player characters. * Type: server (operator only) * Usage: /admin.giveawayLP <learningPoints> /admin.listCreativeModePlayers * Description: Lists players currently in creative mode * Type: server (operator only) * Usage: /admin.listCreativeModePlayers /admin.listLandClaims * Description: List all the land claims of the specified player or of all the players. * Type: server (operator only) * Usage: /admin.listLandClaims /admin.listLandClaims <player> /admin.listLandClaimsOwners * Description: List all the land claims with their owners. * Type: server (operator only) * Usage: /admin.listLandClaimsOwners [minOwnersNumber] /moderatorAdd /admin.moderator.add * Description: Adds server moderator. * Type: server (operator only) * Usage: /moderatorAdd [character] /admin.moderator.add [character] /moderatorList /admin.moderator.list * Description: Lists server moderators. * Type: server (operator only) * Usage: /moderatorList /admin.moderator.list /moderatorRemove /admin.moderator.remove * Description: Removes server moderator. * Type: server (operator only) * Usage: /moderatorRemove [character] /admin.moderator.remove [character] /admin.notifyAll * Description: Notifies all players on the server. Important: wrap the "message text in quotes"! * Type: server (operator only) * Usage: /admin.notifyAll <messageInQuotes> /admin.notifyPlayer * Description: Notifies a player on the server. Important: wrap the "message text in quotes"! * Type: server (operator only) * Usage: /admin.notifyPlayer <player> <messageInQuotes> /opAdd /admin.operator.add * Description: Adds server operator. * Type: server (operator only) * Usage: /opAdd [character] /admin.operator.add [character] /opList /admin.operator.list * Description: Lists server operators. * Type: server (operator only) * Usage: /opList /admin.operator.list /opRemove /admin.operator.remove * Description: Removes server operator. * Type: server (operator only) * Usage: /opRemove [character] /admin.operator.remove [character] /pwn /admin.pwn * Description: Special debug command to add useful items to the player character. * Type: server (operator only) * Usage: /pwn [player] /admin.pwn [player] /admin.setRaidingWindow * Description: Set raiding window. Please ensure you're using a correct UTC offset! To disable raiding protection completely, please set 24 hours duration from any hour with any UTC offset. * Type: server (operator only) * Usage: /admin.setRaidingWindow <UTC> <fromHour> <duration> /admin.spawnAll * Description: Executes all spawn scripts. * Type: server (operator only) * Usage: /admin.spawnAll /admin.spawnZone * Description: Executes all spawn scripts for the specified zone. * Type: server (operator only) * Usage: /admin.spawnZone <protoZone> /admin.spawnZone <protoZone> [isInitialSpawn] /startEvent /admin.startEvent * Description: Creates and starts an event. * Type: server (operator only) * Usage: /startEvent <protoEvent> /admin.startEvent <protoEvent> /completionist.addAll * Description: Add all completionist entries to player. * Type: server (operator only) * Usage: /completionist.addAll [player] /completionist.list * Description: Lists all completionist entries for player. * Type: server (operator only) * Usage: /completionist.list [player] /completionist.reset * Description: Reset completionist entries for player. * Type: server (operator only) * Usage: /completionist.reset [player] (/)help (/)console.help * Description: Prints information about all the available console commands. * Type: client & server (operator only) * Usage: /help [searchCommand] /console.help [searchCommand] (/)console.logSeverity * Description: Gets or sets current log severity. * Type: client & server (operator only) * Usage: /console.logSeverity [severity] /debug.breakRoads * Description: Replace roads with broken roads according to a special position-derived algorithm. Can be run multiple times as further executions will not do any changes to the already replaced roads. * Type: server (operator only) * Usage: /debug.breakRoads (/)debug.findInvalidNames * Description: Finds prototypes which have invalid names. * Type: client & server (operator only) * Usage: /debug.findInvalidNames (/)debug.findNameCollisions * Description: Finds prototypes which have the duplicate name. * Type: client & server (operator only) * Usage: /debug.findNameCollisions /debug.forcePragmiumSourceUpdate * Description: Forces update of all pragmium source minerals in the game. They will attempt to spawn nodes and guardian creatures. * Type: server (operator only) * Usage: /debug.forcePragmiumSourceUpdate (/)gc (/)debug.gc * Description: Invoke GC (garbage collection). * Type: client & server (operator only) * Usage: /gc /gc <generation> /debug.gc /debug.gc <generation> (/)debug.listRecipes * Description: Lists all the recipes and buildings and their status (except for recipes/buildings that already belong to any technology nodes). This command is used to find orphaned recipes/buildings. * Type: client & server (operator only) * Usage: /debug.listRecipes <AutoUnlocked|Unavailable> /debug.printConnectionStats * Description: Print network stats for all the connected clients * Type: server (operator only) * Usage: /debug.printConnectionStats /debug.resetLandClaimOwner * Description: Resets the land claim founder to null and resets the access list. * Type: server (operator only) * Usage: /debug.resetLandClaimOwner [nearCharacter] /debug.resetLandClaimOwner <x> <y> /debug.resetRaidblock * Description: Resets server raid block for the base. * Type: server (operator only) * Usage: /debug.resetRaidblock [character] /debug.resetRaidblock <x> <y> /debug.save * Description: Invoke server autosave. You should not normally use it, normally the server should automatically do a snapshot as it's configured. When the server is shutting down it should also perform an autosave. * Type: server (operator only) * Usage: /debug.save /debug.setAllStructuresHP * Description: Set structures bar to % of the max value to all structures in the world. Percent is specified as value from 0 to 100. * Type: server (operator only) * Usage: /debug.setAllStructuresHP <hpPercent> /debug.setAllVegetationFullGrown * Description: Set all vegetation to full grown state. * Type: server (operator only) * Usage: /debug.setAllVegetationFullGrown /debug.setBaseShieldCharge * Description: Modifies charge amount of the S.H.I.E.L.D. (PvP) for the base located near the player. * Type: server (operator only) * Usage: /debug.setBaseShieldCharge [chargePercent] [character] /debug.setBaseShieldStatus * Description: Modifies status of the S.H.I.E.L.D. protection (PvP) for the base located near the player. * Type: server (operator only) * Usage: /debug.setBaseShieldStatus <Inactive|Activating|Active> [character] /debug.setItemsCharge * Description: Modifies charge/fuel amount of all items in player's inventory/equipment/hotbar to match the required charge percent (provided as value from 0 to 100). * Type: server (operator only) * Usage: /debug.setItemsCharge [chargePercent] [character] /debug.setItemsDurability * Description: Modifies durability of all items in player's inventory/equipment/hotbar to match the required durability percent (provided as value from 0 to 100). * Type: server (operator only) * Usage: /debug.setItemsDurability [durabilityPercent] [character] /debug.setItemsFreshness * Description: Modifies freshness of all items in player's inventory/equipment/hotbar to match the required freshness percent (provided as value from 0 to 100). * Type: server (operator only) * Usage: /debug.setItemsFreshness [freshnessPercent] [character] /debug.setLandClaimOwner * Description: Sets the land claim founder and resets the access list. * Type: server (operator only) * Usage: /debug.setLandClaimOwner [nearCharacter] <newOwner> /debug.setLandClaimOwner <x> <y> <newOwner> /debug.setPowerGridCharge * Description: Modifies charge amount of the power grid for the power grid located near the player. * Type: server (operator only) * Usage: /debug.setPowerGridCharge [chargePercent] [character] (/)debug.showTechStatistics * Description: Provides detailed statistics for all technology in the game. * Type: client & server (operator only) * Usage: /debug.showTechStatistics /debug.testRaidblock * Description: Enable raid block for the base. * Type: server (operator only) * Usage: /debug.testRaidblock [character] /debug.testRaidblock <x> <y> /kit /demo.kit * Description: Adds sets of items according to specified category to the player character. * Type: server (operator only) * Usage: /kit [category] [player] /demo.kit [category] [player] /spawn /mobs.spawn * Description: Spawns a mob of the specified type to the specified tile position in the world or near the specified character, depending on arguments used. * Type: server (operator only) * Usage: /spawn <protoMob> [count] [nearPlayer] /spawn <protoMob> <x> <y> [count] /mobs.spawn <protoMob> [count] [nearPlayer] /mobs.spawn <protoMob> <x> <y> [count] /ban /mod.blackList.add * Description: Adds a player name into the blacklist. Players from this list cannot connect to the game server (unless a player is an admin or moderator). Please note: there is also a whitelist that is intended to work in an opposite way by allowing access only to those players that are listed in a whitelist while everyone else is not allowed. * Type: server (moderator/operator only) * Usage: /ban <playerName> /mod.blackList.add <playerName> /mod.blackList.print * Description: Prints the blacklist content. * Type: server (moderator/operator only) * Usage: /mod.blackList.print /mod.blackList.remove * Description: Removes a player name from the blacklist. * Type: server (moderator/operator only) * Usage: /mod.blackList.remove <playerName> /kick /mod.kickList.add * Description: Kicks the player from the server for the defined amount of time. * Type: server (moderator/operator only) * Usage: /kick <character> [minutes] /mod.kickList.add <character> [minutes] /mod.kickList.print * Description: Prints the kicked players list content. * Type: server (moderator/operator only) * Usage: /mod.kickList.print /mod.kickList.remove * Description: Un-kicks the player (remove from the temporary kick list on the server). * Type: server (moderator/operator only) * Usage: /mod.kickList.remove <playerName> /mute /mod.muteList.add * Description: Mutes the player on the server for the defined amount of time. * Type: server (moderator/operator only) * Usage: /mute <character> [minutes] /mod.muteList.add <character> [minutes] /mod.muteList.print * Description: Prints the muted players list content. * Type: server (moderator/operator only) * Usage: /mod.muteList.print /mod.muteList.remove * Description: Un-mutes the player (remove from the temporary mute list on the server). * Type: server (moderator/operator only) * Usage: /mod.muteList.remove <playerName> /whiteListAdd /mod.whiteList.add * Description: Adds a player name into the whitelist. Please don't forget to enable the whitelist after adding a player there. * Type: server (moderator/operator only) * Usage: /whiteListAdd <playerName> /mod.whiteList.add <playerName> /mod.whiteList.enabled * Description: Enables or disables the whitelist. When the whitelist enabled, only players added to the whitelist can connect to the server (plus admins and moderators). Please note: there is also a blacklist that is intended to work in an opposite way by disallowing access only to those players that are listed in a blacklist while everyone else is allowed. * Type: server (moderator/operator only) * Usage: /mod.whiteList.enabled [isEnabled] /mod.whiteList.print * Description: Prints the whitelist content. * Type: server (moderator/operator only) * Usage: /mod.whiteList.print /mod.whiteList.remove * Description: Removes a player name from the whitelist. * Type: server (moderator/operator only) * Usage: /mod.whiteList.remove <playerName> /party.browse * Description: Browse the party of the specified player. * Type: server (moderator/operator only) * Usage: /party.browse <player> /party.setClanTag * Description: Sets the clan tag for the party of the specified player. The clan tag could be left empty - the clan tag will be removed for the party then. * Type: server (moderator/operator only) * Usage: /party.setClanTag <player> [clanTag] /player.addLP * Description: Add technology learning points value for a player character. * Type: server (operator only) * Usage: /player.addLP <learningPoints> [player] /player.discoverMap * Description: Discover whole map for the player character. * Type: server (operator only) * Usage: /player.discoverMap [player] /pos /player.getPosition * Description: Get the world position of a player character. * Type: server (operator only) * Usage: /pos [player] /player.getPosition [player] /heal /player.heal * Description: Restore 100% of the player character health, energy, etc. * Type: server (operator only) * Usage: /heal [player] /player.heal [player] /addItem /player.items.add * Description: Adds specified item(s) to a player character. * Type: server (operator only) * Usage: /addItem <item> [count] [player] /player.items.add <item> [count] [player] /player.items.reset * Description: Removes all items from a given player character. * Type: server (operator only) * Usage: /player.items.reset [player] /killMe /player.killMe * Description: Kills you. Use when you desperately need to get rid of yourself and respawn. You cannot kill yourself more often than once in 5 minutes. * Type: server (operator only) * Usage: /killMe /player.killMe (/)player.printFinalCache * Description: Prints the current final stats cache of the player character. It lists all the applied stats with their sources. * Type: client & server (operator only) * Usage: /player.printFinalCache [player] /creative /player.setCreativeMode * Description: Toggles creative mode. This mode allows you to build without using any resources also skipping the entire build phases. This mode is enabled by default in the Editor mode. * Type: server (operator only) * Usage: /creative <isEnabled> [character] /player.setCreativeMode <isEnabled> [character] /player.setEnergy * Description: Sets energy value to a player character. The energy value is automatically clamped into the available range. * Type: server (operator only) * Usage: /player.setEnergy <energy> [character] /player.setFood * Description: Sets food value to a player character. The food value is automatically clamped into the available range. * Type: server (operator only) * Usage: /player.setFood <food> [character] /player.setHealth * Description: Sets health value to a player character. The health value is automatically clamped into the available range. * Type: server (operator only) * Usage: /player.setHealth <health> [character] /god /player.setInvincibility * Description: Sets invincibility to a player character. * Type: server (operator only) * Usage: /god [isEnabled] [character] /player.setInvincibility [isEnabled] [character] /player.setLP * Description: Set technology learning points value for a player character. * Type: server (operator only) * Usage: /player.setLP <learningPoints> [player] /player.setNewbieMode * Description: Toggles newbie protection. * Type: server (operator only) * Usage: /player.setNewbieMode <isEnabled> [character] /spectator /player.setSpectatorMode * Description: Toggles spectator mode. * Type: server (moderator/operator only) * Usage: /spectator <isEnabled> [character] /player.setSpectatorMode <isEnabled> [character] /player.setWater * Description: Sets water value to a player character. The water value is automatically clamped into the available range. * Type: server (operator only) * Usage: /player.setWater <water> [character] /tp /player.teleport * Description: Teleports a player character to the specified tile position in the world or to another player depending on arguments used. * Type: server (moderator/operator only) * Usage: /tp <toPlayer> [player] /tp <x> <y> [player] /player.teleport <toPlayer> [player] /player.teleport <x> <y> [player] /quest.add * Description: Add quest to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.add <quest> [player] /quest.addAll * Description: Add all quests to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.addAll [player] /quest.complete * Description: Complete a specific active quest for player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.complete <quest> [player] /quest.completeAll * Description: Complete all quests to a player (even if the quest is not added or the prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.completeAll [player] /quest.completeAllActive * Description: Complete all active quests to a player (even if prerequisites are not satisfied). * Type: server (operator only) * Usage: /quest.completeAllActive [player] /quest.remove * Description: Remove quest from a player (if exist). * Type: server (operator only) * Usage: /quest.remove <quest> [player] /quest.removeAll * Description: Remove all quests from a player. * Type: server (operator only) * Usage: /quest.removeAll [player] /quest.reset * Description: Reset quest to a player (if exist). * Type: server (operator only) * Usage: /quest.reset <quest> [player] /skills.addExp * Description: Add skill experience for a specified skill. * Type: server (operator only) * Usage: /skills.addExp <skill> <exp> [player] /skills.list * Description: Print full list of skills of a player. * Type: server (operator only) * Usage: /skills.list [player] /skills.resetAll * Description: Reset all the player skills. * Type: server (operator only) * Usage: /skills.resetAll [player] /skills.set * Description: Set a given skill for a player. * Type: server (operator only) * Usage: /skills.set <skill> [level] [player] /skills.setAll * Description: Set specific level for all skills of a player. * Type: server (operator only) * Usage: /skills.setAll [level] [player] /statusEffects.add * Description: Adds specified status effect to a player character. * Type: server (operator only) * Usage: /statusEffects.add <statusEffect> [intensityToAdd] [player] /statusEffects.addAll * Description: Adds all possible status effects (some of them will be immediately remowed, however, as they cannot exist together). * Type: server (operator only) * Usage: /statusEffects.addAll [player] /statusEffects.remove * Description: Removes specified status effect from a player character. * Type: server (operator only) * Usage: /statusEffects.remove <statusEffect> [player] /statusEffects.reset * Description: Remove all status effects. * Type: server (operator only) * Usage: /statusEffects.reset [player] /tech.addAll * Description: Add all tech groups and all nodes to a player. * Type: server (operator only) * Usage: /tech.addAll [player] /tech.addAllGroups * Description: Add all tech groups to a player (without their nodes). * Type: server (operator only) * Usage: /tech.addAllGroups [player] /tech.addGroup * Description: Add a particular tech group to a player. * Type: server (operator only) * Usage: /tech.addGroup <group> [player] /tech.addNode * Description: Add a tech node to a player. It will also add all other required nodes if there's a conflict. * Type: server (operator only) * Usage: /tech.addNode <node> [player] /tech.addTier * Description: Add a particular tech tier to a player. The argument controls whether the tech nodes of the tech gr * Type: server (operator only) * Usage: /tech.addTier <tier> <withNodes> [player] /tech.removeAll * Description: Remove all tech groups/nodes from a player. * Type: server (operator only) * Usage: /tech.removeAll [player] /tech.removeGroup * Description: Remove a tech group from a player. * Type: server (operator only) * Usage: /tech.removeGroup <group> [player] /tech.removeNode * Description: Remove a tech node from a player. * Type: server (operator only) * Usage: /tech.removeNode <node> [player] /tech.resetTechTreeAndRefundLP * Description: Reset player's tech tree and refund all the LP. * Type: server (operator only) * Usage: /tech.resetTechTreeAndRefundLP [player] /tech.setGroupCompletion * Description: Add tech group and enable nodes to have desired percent of completion (value from 0 to 1, inclusive) to a player. This is useful when you need a particular tech group to have some nodes, but not all. * Type: server (operator only) * Usage: /tech.setGroupCompletion <techGroup> <completionPercent> [player] /world.activateBaseRaidblock * Description: Activates raidblock status for the base where character is present now. * Type: server (operator only) * Usage: /world.activateBaseRaidblock [character] /world.destroy * Description: Destroys the closest world object in the player character position or neighbor tiles. You can use this to destroy any creatures, buildings or objects such as resources. * Type: server (operator only) * Usage: /world.destroy [character] /world.destroy <x> <y> /world.destroyAll * Description: Destroys all static world objects of the specific prototype. * Type: server (operator only) * Usage: /world.destroyAll <protoObject> /place /world.place * Description: Places a static world object in the player character position or in any specified position. You can use this to spawn new buildings and resources. You need to provide a player character name to place an object in its position. Please note that the character must be in spectator mode. * Type: server (operator only) * Usage: /place <protoStaticWorldObject> [character] /place <objTypeName> <x> <y> /world.place <protoStaticWorldObject> [character] /world.place <objTypeName> <x> <y> /world.setTimeOfDay * Description: Forces specified time of day on the server. To reset please execute this command without any arguments. * Type: server (operator only) * Usage: /world.setTimeOfDay [hour] [minute] /spawnVehicle /world.spawnVehicle * Description: Spawns a vehicle in the player character position or in any specified position. You need to provide a player character name to place a vehicle in its position. Please note that the character must be in spectator mode. * Type: server (operator only) * Usage: /spawnVehicle <protoDynamicWorldObject> [character] /spawnVehicle <objTypeName> <x> <y> /world.spawnVehicle <protoDynamicWorldObject> [character] /world.spawnVehicle <objTypeName> <x> <y>