User:Djs4000/Weapons WIP: Difference between revisions
No edit summary |
|||
Line 28: | Line 28: | ||
| 25000 | | 25000 | ||
| 600 | | 600 | ||
| | | ??? | ||
| 100 | | 100 | ||
| | | 6 | ||
| | | 20 | ||
|- | |- | ||
|-align="center" | |||
| Disruptor Ray MF mode | |||
| Large[[File:Large Icon.png|20px]] | |||
| 14000 | |||
| 400 | |||
| ??? | |||
| 100 | |||
| 6 | |||
| 20 | |||
|-align="center" | |||
| Ion Cannon | |||
| Medium[[File:Medium Icon.png|20px]] | |||
| 4200 | |||
| 100 | |||
| ??? | |||
| 100 | |||
| 5 | |||
| 18 | |||
|} | |} | ||
Revision as of 02:35, 30 September 2014
This article is a draft and may contain incomplete or even incorrect information. You can help by expanding it. |
---|
Weapons in VoidExpanse come in four different types, and in three different sizes. Weapon type and size must match the equipment slot type on the ship to be used. Weapons can be assigned to one of three different fire groups, allowing for different weapons to be used independently, as combat circumstances dictate.
Energy Weapons
Ballistic Weapons
Missile Weapons
Missile weapons are high in damage, but typically come with little ammo. Missiles can be guided or direct fire and are usually mounted on stationary mounts facing forward.