User:Djs4000/Weapons WIP: Difference between revisions

From AtomicTorchWiki
No edit summary
Line 28: Line 28:
| 25000
| 25000
| 600
| 600
| 80
| ???
| 100
| 100
| 4
| 6
| 3
| 20
|-
|-
|-align="center"
| Disruptor Ray MF mode
| Large[[File:Large Icon.png|20px]]
| 14000
| 400
| ???
| 100
| 6
| 20
|-align="center"
| Ion Cannon
| Medium[[File:Medium Icon.png|20px]]
| 4200
| 100
| ???
| 100
| 5
| 18
|}
|}



Revision as of 02:35, 30 September 2014


This article is a draft and may contain incomplete or even incorrect information. You can help by expanding it.

Weapons in VoidExpanse come in four different types, and in three different sizes. Weapon type and size must match the equipment slot type on the ship to be used. Weapons can be assigned to one of three different fire groups, allowing for different weapons to be used independently, as combat circumstances dictate.

Energy Weapons

Weapon Name Size Cost (d) Damage DPS Max Ammo Recharge/Second Recharge Energy Cost
Civilian Laser Small 0 80 80 100 4 3
Disruptor Ray HF Mode Large 25000 600 ??? 100 6 20
Disruptor Ray MF mode Large 14000 400 ??? 100 6 20
Ion Cannon Medium 4200 100 ??? 100 5 18

Ballistic Weapons

Missile Weapons

Missile weapons are high in damage, but typically come with little ammo. Missiles can be guided or direct fire and are usually mounted on stationary mounts facing forward.

Mine Weapons