VoidExpanse/scope-script: Difference between revisions
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<noinclude> | |||
[[Category:VoidExpanse/api_scopes]] | |||
</noinclude> | |||
= Config script = | = Config script = | ||
Used to get access to a specific script-related functions. | Used to get access to a specific script-related functions. | ||
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* float: seconds| | * float: seconds| | ||
void | | void | | ||
< | <pre style="margin:0px;">script.RestrictFunctionByTime("some_function", 10);</pre> | | ||
It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, | It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, | ||
but you don't want your function to be called every frame. In this case one of possible | but you don't want your function to be called every frame. In this case one of possible | ||
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* int: fps| | * int: fps| | ||
void | | void | | ||
< | <pre style="margin:0px;">script.RestrictFunctionFPS("some_function", 10);</pre> | | ||
It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, | It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, | ||
but you don't want your function to be called every frame. In this case one of possible | but you don't want your function to be called every frame. In this case one of possible | ||
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| | | | ||
void | | void | | ||
< | <pre style="margin:0px;">var time = script.GetSecondsMultiplier();</pre> | | ||
Returns time since this function was called last time. Works properly only if function | Returns time since this function was called last time. Works properly only if function | ||
was restricted with RestrictFunctionByTime/RestrictFunctionFPS | was restricted with RestrictFunctionByTime/RestrictFunctionFPS | ||
}} | }} |
Revision as of 03:47, 13 February 2014
Config script
Used to get access to a specific script-related functions.
Visibility: Global.
List of functions
RestrictFunctionByTime | ||
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Arguments | Returns | Example |
|
void |
script.RestrictFunctionByTime("some_function", 10); |
Description | ||
It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, but you don't want your function to be called every frame. In this case one of possible solutions would be to use function pair : RestrictFunctionByTime/RestrictFunctionFPS. In such functions, in case you need an interval since it was last called, you'd call script.GetSecondsMultiplier instead of standard game.GetSecondsMultipler. |
RestrictFunctionFPS | ||
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Arguments | Returns | Example |
|
void |
script.RestrictFunctionFPS("some_function", 10); |
Description | ||
It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, but you don't want your function to be called every frame. In this case one of possible solutions would be to use function pair : RestrictFunctionByTime/RestrictFunctionFPS. In such functions, in case you need an interval since it was last called, you'd call script.GetSecondsMultiplier instead of standard game.GetSecondsMultipler. |
GetSecondsMultiplier | ||
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Arguments | Returns | Example |
void |
var time = script.GetSecondsMultiplier(); | |
Description | ||
Returns time since this function was called last time. Works properly only if function was restricted with RestrictFunctionByTime/RestrictFunctionFPS |