VoidExpanse/Equipment: Difference between revisions

From AtomicTorchWiki
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! Acceleration
! Acceleration
! Energy Consumption
! Energy Consumption
! Description
! Shop Level
|-align="center"
|-align="center"
| Civilian RCS
| Civilian RCS
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| +10
| +10
| +2
| +2
| Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities.
| 1
|-align="center"
|-align="center"
| Direct Vectoring RCS
| Direct vectoring RCS
| 2,600
| 2,600
| +520
| +520
| +15
| +15
| +3
| +3
| Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient.
| 10
|-align="center"
|-align="center"
| Quad Thrusters RCS
| Quad thrusters RCS
| 14,700
| 14,700
| +700
| +700
| +15
| +15
| +8
| +8
| Even more power for maneuvering at the expense of higher energy consumption.
| 25
|-align="center"
| Ion RCS
| 9,800
| +500
| +10
| +1
| Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship's energy.
| 25
|-align="center"
| Standard RCS
| 400
| +450
| +15
| +3
| Standard issue RCS for most light ships.
| 5
|-align="center"
| Twin thrusters RCS
| 8,600
| +600
| +10
| +4
| Additional power for maneuvering at the expense of energy consumption.
| 15
|}
|}



Revision as of 21:40, 6 April 2015

Engines

Name Cost (d) Max Speed Acceleration Maneuvering Energy Consumption Warp Cost Warp Recharge Strafe Speed Backward Speed Deceleration Warp Distance Cruising Speed Movement Modifier (no energy)
Civilian Engine 0 +450 +100 +200 +10 +50 +350 +0.8 +0.5 +1 +5 +2 +0.4
Combat Thrusters 6,000 +560 +200 +23 +20 +50 +600 +1 +0.5 +1.1 +6 +1.5 +0.5
Advanced Combat Thrusters 17,000 +600 +210 +230 +24
Ion Engine 1,300 +500 +120 +220 +8
Power Boss Mk2 780 +550 +160 +20 +14 +50 +500 +0.8 +0.5 +1 +5 +2 +0.4
Power Boss 800 +500 +130 +210 +12

RCS

Name Cost (d) Maneuvering Acceleration Energy Consumption Description Shop Level
Civilian RCS 0 +400 +10 +2 Standard civilian issue RCS for most light ships. Provides very limited maneuvering capabilities. 1
Direct vectoring RCS 2,600 +520 +15 +3 Provides good maneuverability suitable for light ships. However heavier ships might find it insufficient. 10
Quad thrusters RCS 14,700 +700 +15 +8 Even more power for maneuvering at the expense of higher energy consumption. 25
Ion RCS 9,800 +500 +10 +1 Specially designed ion engine powered RCS thrusters. While providing much less power than conventional RCS, these do not use as much of the ship's energy. 25
Standard RCS 400 +450 +15 +3 Standard issue RCS for most light ships. 5
Twin thrusters RCS 8,600 +600 +10 +4 Additional power for maneuvering at the expense of energy consumption. 15

Fuel Tank

Name Cost (d) Capacity Description Shop Level Requirements
Civilian fuel tank 0 300 The most basic fuel tank. Used on civilian vessels. 1 None
Clustered Fuel tank Mk2 15,200 1200 Further development of clustered fuel tank technology. Able to hold absurd amounts of fuel. 60 None
Dimensional Fuel tank 23,000 2500 Uses subspace technology to dimensionally compress the space that fuel occupies thus allowing the safe storage of much larger amounts of fuel. However, unlike most other ship equipment, requires some engineering proficiency to install and maintain. 55 engineering_ability level 3
Clustered fuel tank 6900 1000 Clusterization provides separate volumes for parts of the fuel insuring safety, thus enabling the ability to hold more fuel. 40 None
Sectioned fuel tank 1800 750 Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel. 15 None
Standard fuel tank 400 500 Separating the fuel tank into several sections enables a better fit of the fuel tank to a particular ship design enabling it to store more fuel. 5 None

Generators

Name Cost (d) Energy Generation Energy Capacity Fuel Consumption
Civilian Generator 0 20 350 50
Tritium Generator 1,600 30 400 60
Tritium Generator with Capacitor 1,900 30 600 60
Null Space Generator 11,900 50 600 120
Dark Energy Generator 16,500 55 750 150

Shields

Name Cost (d) Charge Regeneration Deflection Reestablishment Regen Delay Energy Consumption
Magnetic Shield 800 +500 +50 +40 +125 +3 +5
Gravitational Shield 6,000 +1000 +75 +60 +250 +3 +10

Radars

Name Cost (d) Range Targeting Range Targeting Speed Energy Consumption
Civilian Radar 0 50 15 200 1
Advanced Combat Radar 1,200 75 40 600 2
Sensors Array 5,000 100 15 200 2
Combat Radar QQ Class 6,000 75 20 850 3

Grapplers

Name Cost (d) Range Pick-up Range Force Energy Consumption
Civilian Grappler 0 +15 +4 +10 +40
Gravitational Grappler 8,000 +20 +5 +26 +35
Kinetic Beam Grappler 4,000 +15 +4 +20 +30
Force Devil Grappler 8,000 +15 +4 +35 +50

Devices

Name Cost (d)
Civilian Mining Device 0
Standard Mining Device 1,200
Industrial Mining Device 5,000
Xengatarm Seeker Disruptor 6,000
Repair Module 1,000

Boosters

Name Cost (d) Shield Regen Energy Consumption Energy Capacity Structure Cargo Capacity
Direct Shield Feeding 5,400 +35% +20%
Generator Capacitor 2,000 +50 +1
Reinforced Bulkheads 3,000 +100 -20