VoidExpanse/Goods

From AtomicTorchWiki
Revision as of 16:21, 10 April 2015 by Fugue (talk | contribs) (Created page with "==Goods== {| class="wikitable sortable" border="1" ! Name !! Price (d) !! Shop Level !! Description !! base_quantity_production !! base_quantity_neutral !! base_quantity_consu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Goods

Name Price (d) Shop Level Description base_quantity_production base_quantity_neutral base_quantity_consumption production_chance consumption_chance
Medicine 150 1 Medicine helps people be healthy. Naturally everyone is willing to pay for it. Finding a good trade route for selling medicine can be quite profitable. 300 50 10 0.1 0.25
Food 30 1 Food is always in demand on many stations and considering its cheap price it might be a good starting commodity for trading. 1000 200 100 0.3 0.5
Polymers 300 20 Polymers are essential for the manufacturing industry and are always highly priced on the market. 700 200 50 0.05 0.2
Electronics 200 10 Electronics are the basis of the modern economy as everything depends on them. Electronics are always in high demand in many places. 200 120 25 0.1 0.3
Bio material 400 25 Bio material is an essential commodity for any bio manufacturing facility and is always in demand. 100 10 5 0.05 0.2
Luxuries 500 5 Different luxurious goods. Even in the Far Colonies there are still people who wouldn't deny themselves pleasure. 10 1 0 0.03 0.25