VoidExpanse/scope-items

From AtomicTorchWiki


Items scope

Used to access items containers, add or remove items.

Visibility: Global.

List of functions

AddItem
Arguments Returns Example
  • int containerID, string item_type, int quantity

object:

  • int: item_id - game identifier of item (use it for Remove function)
  • string: xml_id - xml item type ID
  • string: type - can be "item" or "resource"
  • int: quantity - amount of item added

Add item of specific type and quantity to the specified container ID.

Description
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GetGameObjectContainerId
Arguments Returns Example
  • int objId

ID of the container

Description

Get container for any space object (currently it works for ship and crate containers).


GetItemsAndCargo
Arguments Returns Example
  • int containerID

ID of the container

Description

Returns array of items and cargo of the container. Array contains of objects with fields "item_id", "xml_id", "quantity".


GetShipInventoryContainerId
Arguments Returns Example
  • int shipID

ID of the container

Description

Returns ID of the ship inventory and cargo container. You can get it also by the GetGameObjectContainerId() function.


GetStationShopContainerId
Arguments Returns Example
  • int stationID

ID of the container

Description

Returns ID of the station shop container, which contains all the items available for sale on the station.


GetStationStorageContainerId
Arguments Returns Example
  • int stationID, int shipID

ID of the container

Description

Returns ID of the station storage container for the specific ship.


RemoveCargo
Arguments Returns Example
  • int containerID, string cargo_type, int quantity
<no result>
Description

Remove cargo from container.


RemoveItem
Arguments Returns Example
  • int container_id, int item_id, int quantity
<no result>
Description

Remove item from container (if quantity not specified or zero - remove all quantity).