VoidExpanse/scope-script: Difference between revisions

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{{Scripting_api|GetSecondsMultiplier|
{{Scripting_api|GetSecondsMultiplier|
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void|
void |
void |
<pre style="margin:0px;">var time = script.GetSecondsMultiplier();</pre> |
<pre style="margin:0px;">var time = script.GetSecondsMultiplier();</pre> |

Revision as of 04:05, 13 February 2014


Scope script

Used to get access to a specific script-related functions.

Visibility: Global.

List of functions

RestrictFunctionByTime
Arguments Returns Example
  • string: name
  • float: seconds

void

script.RestrictFunctionByTime("some_function", 10);
Description

It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, but you don't want your function to be called every frame. In this case one of possible solutions would be to use function pair : RestrictFunctionByTime/RestrictFunctionFPS. In such functions, in case you need an interval since it was last called, you'd call script.GetSecondsMultiplier instead of standard game.GetSecondsMultipler.


RestrictFunctionFPS
Arguments Returns Example
  • string: name
  • int: fps

void

script.RestrictFunctionFPS("some_function", 10);
Description

It can be useful, when you want to subscribe to every-frame event, like OnEnterFrame, but you don't want your function to be called every frame. In this case one of possible solutions would be to use function pair : RestrictFunctionByTime/RestrictFunctionFPS. In such functions, in case you need an interval since it was last called, you'd call script.GetSecondsMultiplier instead of standard game.GetSecondsMultipler.


GetSecondsMultiplier
Arguments Returns Example

void

void

var time = script.GetSecondsMultiplier();
Description

Returns time since this function was called last time. Works properly only if function was restricted with RestrictFunctionByTime/RestrictFunctionFPS