Name |
Price (d) |
Shop Level |
Description |
base_quantity_production |
base_quantity_neutral |
base_quantity_consumption |
production_chance |
consumption_chance
|
Medicine |
150 |
1 |
Medicine helps people be healthy. Naturally everyone is willing to pay for it. Finding a good trade route for selling medicine can be quite profitable. |
300 |
50 |
10 |
0.1 |
0.25
|
Food |
30 |
1 |
Food is always in demand on many stations and considering its cheap price it might be a good starting commodity for trading. |
1000 |
200 |
100 |
0.3 |
0.5
|
Polymers |
300 |
20 |
Polymers are essential for the manufacturing industry and are always highly priced on the market. |
700 |
200 |
50 |
0.05 |
0.2
|
Electronics |
200 |
10 |
Electronics are the basis of the modern economy as everything depends on them. Electronics are always in high demand in many places. |
200 |
120 |
25 |
0.1 |
0.3
|
Bio material |
400 |
25 |
Bio material is an essential commodity for any bio manufacturing facility and is always in demand. |
100 |
10 |
5 |
0.05 |
0.2
|
Luxuries |
500 |
5 |
Different luxurious goods. Even in the Far Colonies there are still people who wouldn't deny themselves pleasure. |
10 |
1 |
0 |
0.03 |
0.25
|
|