VoidExpanse/Goods
Goods
Name | Price (d) | Shop Level | Description | base_quantity_production | base_quantity_neutral | base_quantity_consumption | production_chance | consumption_chance |
---|---|---|---|---|---|---|---|---|
Medicine | 150 | 1 | Medicine helps people be healthy. Naturally everyone is willing to pay for it. Finding a good trade route for selling medicine can be quite profitable. | 300 | 50 | 10 | 0.1 | 0.25 |
Food | 30 | 1 | Food is always in demand on many stations and considering its cheap price it might be a good starting commodity for trading. | 1000 | 200 | 100 | 0.3 | 0.5 |
Polymers | 300 | 20 | Polymers are essential for the manufacturing industry and are always highly priced on the market. | 700 | 200 | 50 | 0.05 | 0.2 |
Electronics | 200 | 10 | Electronics are the basis of the modern economy as everything depends on them. Electronics are always in high demand in many places. | 200 | 120 | 25 | 0.1 | 0.3 |
Bio material | 400 | 25 | Bio material is an essential commodity for any bio manufacturing facility and is always in demand. | 100 | 10 | 5 | 0.05 | 0.2 |
Luxuries | 500 | 5 | Different luxurious goods. Even in the Far Colonies there are still people who wouldn't deny themselves pleasure. | 10 | 1 | 0 | 0.03 | 0.25 |